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Author: maddriver6
Arenas
Azeroth Arena Tournament (AAT) features 9 unique arenas, each one with it's own style and gameplay. The layout of each arena is designed to bring a certain diversity during a match.
Each arena has it's own visual theme, offering a nice graphical diversity.
Arenas created until now : Forest Arena, City Arena, Ancient Arena, Mountain Arena, Temple Arena, Graveyard Arena, Swamp Arena, Ruins Arena and Abyss Arena.
Heroes
Players will be able to chose from over 30 heroes, sorted in 5 different categories :
-Melee heroes are designed to be very resistant, yet very fragile when attacked from distance. They are usually snared, slowed etc. by other heroes. Their melee range attacks are still very powerful. Most of them are strength based, but there also are a couple that have agility as primary stat.
-Ranged heroes are the ranged auto-attack main damage dealers. All of them have agility as primary stat, that meaning that they have increased armor, therefore more durable versus melee attacks.
-Spellcasters are the third type of heroes. They deal high amounts of damage at the cost of mana. However, they are not very durable, having low hp and armor. This is why they have increased spell damage and some slowing or other debuffs (such as polymorph).
-Support heroes represent the healing class. They stay behind and heal or buff friendly units. They are even more fragile than spellcasters, but they are excellent at healing and buffing.
-Hybrid heroes are basically heroes that can do everything, but they aren't good at either of them. They can heal, buff or deal damage, but, compared to the other classes, they aren't so efficient. Nevertheless they can be used for multiple tasks, making them the most flexible class in the game.
Each class has it's own pros and cons, but all are efficient in their own way, depending on the player, the team or the tactics used.
Gameplay
There are two teams, each one supporting up to 5 players.
At the begining, each player will have to chose a hero. Once that taks is complete, each player will be teleported to their respective team's start zone. This start zone consists of some shops and represent a place to regenerate health and mana.
After a couple of minutes, the first arena begins, teleporting every player to their respective team's spawn zone inside the arena. The fight can now begin, the winning team receiving gold for their success.
At the end of each round each hero is teleported to their team's main zone. After some time the second arena begins, and the process repeats.
For each won arena, the winning team recieves 1 Team Point. At the end of the Tournament, the team that has most Team Points wins the game.
Until now, there have been implemented 4 game modes : Normal mode (all heroes available), Melee mode, Ranged mode and Caster mode.
Players also get the possibility to repick a hero in the first 2 minutes since the start of the map.
Each hero will start at level 10 (maximum level). They will be able to chose from up to 12 - 16 levels of spells. This system will not only make each hero different from another, but also each hero different from the same hero.
This is what we calle 'hero spec', players chosing the spells they want to train.
For those who want to retrain their hero, a Tome of Retraining has beed added, to help the players chose a different combination of skills.
Items are a part of the game too. There is also a recipe item system implemented, which currently is in beta testing phase, and requiers some more testing and balancing.
AAT isn't a gear dependend game, player skill being the most important of all. In-game items are just to supply a little attribute boost or some spells that can be very useful.
But unlike most games out there, items represent just a small part of the gameplay, player skill being the thing that really counts during a fight.
Plans for the future?
Yes, there certanly are plans for the future. Here is a small list of things that are to be implemented in the near future (more will be added as soon as a new ideea comes up):
-new heroes
-new spells
-new arenas
-new game modes (possibly a Capture the Flag mode)
-hero and spell balancing
-new items
-new camera modes
-other features
Bug reporting, suggestions or feedback are always welcome.
Arenas
Azeroth Arena Tournament (AAT) features 9 unique arenas, each one with it's own style and gameplay. The layout of each arena is designed to bring a certain diversity during a match.
Each arena has it's own visual theme, offering a nice graphical diversity.
Arenas created until now : Forest Arena, City Arena, Ancient Arena, Mountain Arena, Temple Arena, Graveyard Arena, Swamp Arena, Ruins Arena and Abyss Arena.
Heroes
Players will be able to chose from over 30 heroes, sorted in 5 different categories :
-Melee heroes are designed to be very resistant, yet very fragile when attacked from distance. They are usually snared, slowed etc. by other heroes. Their melee range attacks are still very powerful. Most of them are strength based, but there also are a couple that have agility as primary stat.
-Ranged heroes are the ranged auto-attack main damage dealers. All of them have agility as primary stat, that meaning that they have increased armor, therefore more durable versus melee attacks.
-Spellcasters are the third type of heroes. They deal high amounts of damage at the cost of mana. However, they are not very durable, having low hp and armor. This is why they have increased spell damage and some slowing or other debuffs (such as polymorph).
-Support heroes represent the healing class. They stay behind and heal or buff friendly units. They are even more fragile than spellcasters, but they are excellent at healing and buffing.
-Hybrid heroes are basically heroes that can do everything, but they aren't good at either of them. They can heal, buff or deal damage, but, compared to the other classes, they aren't so efficient. Nevertheless they can be used for multiple tasks, making them the most flexible class in the game.
Each class has it's own pros and cons, but all are efficient in their own way, depending on the player, the team or the tactics used.
Gameplay
There are two teams, each one supporting up to 5 players.
At the begining, each player will have to chose a hero. Once that taks is complete, each player will be teleported to their respective team's start zone. This start zone consists of some shops and represent a place to regenerate health and mana.
After a couple of minutes, the first arena begins, teleporting every player to their respective team's spawn zone inside the arena. The fight can now begin, the winning team receiving gold for their success.
At the end of each round each hero is teleported to their team's main zone. After some time the second arena begins, and the process repeats.
For each won arena, the winning team recieves 1 Team Point. At the end of the Tournament, the team that has most Team Points wins the game.
Until now, there have been implemented 4 game modes : Normal mode (all heroes available), Melee mode, Ranged mode and Caster mode.
Players also get the possibility to repick a hero in the first 2 minutes since the start of the map.
Each hero will start at level 10 (maximum level). They will be able to chose from up to 12 - 16 levels of spells. This system will not only make each hero different from another, but also each hero different from the same hero.
This is what we calle 'hero spec', players chosing the spells they want to train.
For those who want to retrain their hero, a Tome of Retraining has beed added, to help the players chose a different combination of skills.
Items are a part of the game too. There is also a recipe item system implemented, which currently is in beta testing phase, and requiers some more testing and balancing.
AAT isn't a gear dependend game, player skill being the most important of all. In-game items are just to supply a little attribute boost or some spells that can be very useful.
But unlike most games out there, items represent just a small part of the gameplay, player skill being the thing that really counts during a fight.
Plans for the future?
Yes, there certanly are plans for the future. Here is a small list of things that are to be implemented in the near future (more will be added as soon as a new ideea comes up):
-new heroes
-new spells
-new arenas
-new game modes (possibly a Capture the Flag mode)
-hero and spell balancing
-new items
-new camera modes
-other features
Bug reporting, suggestions or feedback are always welcome.






