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40K Ultimate Mod
By Alex Schweiker (Aragorn2316)
Readme

Version Information
-------------------
Version 1.0
Built on Dawn Of War Version 1.51

Requirements
------------
Requires the game Dawn Of War and it must be patched to version 1.51. It does not require the Winter Assault or
Dark Crusade expansion. If you play the mod with the enhanced AI, you must have the Dawn Of Skirmish AI mod. You
can read everything you need in the sections below.

Files
-----
These are the files that should be in the zip archive:
40K Ultimate Readme Text File
40K Ultimate Folder
40K Ultimate MODULE File
40K Ultimate And Dawn Of War AI MODULE FILE


Introduction
------------
Welcome to the readme for the 40K Ultimate Mod! Thank you very much for downloading it and I hope this readme
helps with everything you need to know. The titles of the sections are pretty straight forward. Just begin at
the "Installation" section below this and you should be playing in no time. While reading the changes section just
ignore the "Tested" tags. They are merely a reference for me to make sure I have tested that change in game and it
worked the way it needed to. I hope you have fun with the mod and good luck!

Installation
------------
1. Download the appropriate zip file.
2. Open the zip archive. You need a zip program to do this. You can use several zip programs including WinRar,
7Zip, or WinZip. I highly recommend 7Zip as you can compress files into smaller byte sizes and open more zip
file types. You can find download locations on the 40K Ultimate forums if you do not have a program already.
The link for the forums is http://www.getphpbb.com/phpbb/index.php?mforum=40kultimate.
3. Extract the files to the directory you installed Dawn Of War to. The default and most common is
C:Program FilesTHQDawn of War. Thats mostly it; just start the game and go to the game manager option. See
the section below for more information.

Playing
-------
There are two different choices you can choose from in the game manager section of the game menu. You can play
with or without the enhanced AI from the Dawn Of Skirmish AI team. You must download that separately; see below.

I highly recommend you use the Dawn Of War Skirmish AI mod with my mod. It does not come with mine so you must
download it separately. You can visit the 40K Ultimate Mod forums to find lots of information, helpful things, and
general forum chatter at http://www.getphpbb.com/phpbb/index.php?mforum=40kultimate. You can also find links to
download patches, tools, and the AI mod.

1.0 Changes
-----------

General
-------
-Population caps have been increased dramatically for all races (roughly tripled) - Tested Space Marines, Eldar,
Chaos, Orks

Space Marines
-------------
-The Orbital Relay building now costs 200 Requisition and 300 Power - Tested
-The Machine Cult building now costs 300 Requisition and 200 Power - Tested
-Mine Fields now cost 30 Requisition and 30 Power - Tested
-The Heavily Fortified Position Add-On now costs 300 Requisition and 150 Power - Tested
-The Force Commander limit has been changed to 2 - Tested
-The Librarian limit has been changed to 2 - Tested
-Wargear: Smoke Launchers Research is now 75 Requisition and 75 Power - Tested
-Hellfire Dreadnoughts now cost 150 Requisition and 330 Power - Tested
-Servitors do not cost any population - Tested
-The Strengthen Power Grid Research now costs 200 Requisition - Tested
-Thermo Plasma Generators now cost 400 Requisition - Tested
-Land Raiders no longer need a relic to be built - Tested
-Scout Marine Squad weapon upgrades have been increased to 4 - Tested
-The Fortress Monastery HQ Add-On now costs 300 Requisition and 300 Power - Tested
-Terminator Squad weapon upgrades have been increased to 8 - Tested
-New unit added: Terminator Veterans, the most elite infantry in the Space Marine armies - Tested
This unit is represented by Terminators with better stats
-The Monastery HQ Add-On now only requires a Chapel Barracks to be built - Tested
-The Fortress Monastery HQ Add-On now only requires a Sacred Artifact to be built - Tested
-Plasma Generators now cost 135 Requisition to build - Tested
-Appropriate squad and support cap researches have been added - Tested

Eldar
-----
-The limit for Avatars has been changed to 3 - Tested
-The limit for Farseers has been changed to 2 - Tested
-Listening Shrines now cost 100 Requisition - Tested
-Mine Fields now cost 30 Requisition and 30 Power - Tested
-Guardian Squads now cost 120 Requisition to train - Tested
-The Strengthen Power Grid Research now costs 200 Requisition - Tested
-The Warp Spider Aspect Stone Add-On now costs 130 Requisition - Tested
-The Healing Waystation Research now costs 100 Requisition and 100 Power - Tested
-The Seer Council limit has been changed to 2 - Tested
-The Dark Reaper squad cap has been increased to 8 (not counting the Exarch or an attached hero) - Tested
-The Full Scale War Research now costs 350 Power - Tested
-Bonesingers do not cost any population now - Tested
-Seer Council morale has been increased to 1200 - Tested
-The Infiltration Research now costs 30 Requisition and 30 Power - Tested
-Howling Banshee morale has been increased to 400 - Tested
-Fire Prisms are now 5 support cap - Tested
-Wraithlords are now 3 support cap - Tested
-Falcon Grav Tanks are now 3 support cap - Tested
-Avatars are now 7 squad cap - Tested
-Guardian hitpoints have been increased to 210 - Tested
-The Escalate Engagement Research now costs 250 Power - Tested
-The Shrine Of Khaine Add-On now costs 300 Requisition and 150 Power - Tested
-New unit added: Striking Scorpions, an elite squad that can move fast around the battlefield - Tested
This unit is represented by Dark Reapers with better stats and they can jump

Chaos
-----
-Appropriate squad and support cap researches have been added - Tested
-Plasma Generators now cost 135 Requisition to build - Tested
-Thermo Plasma Generators now cost 400 Requisition to build - Tested
-The Escalate Engagement Research now costs 250 Power - Tested
-The Heavily Fortified Position Add-On now costs 300 Requisition and 150 Power - Tested
-The Chaos Lord limit has been changed to 2 - Tested
-Mine Fields now cost 30 Requisition and 30 Power - Tested
-The Strengthen Power Grid research now costs 200 Requisition - Tested
-The Machine Pit now costs 300 Requisition and 200 Power to build - Tested
-The Chaos Sorcerer limit has been changed to 2 - Tested
-The Unholy Monastery HQ Add-On now costs 300 Requisition and 150 Power - Tested
-Chaos Lord's base morale has been increased to 1000 - Tested
-The Wargear: Power Swords research now costs 50 Requisition and 60 Power - Tested
-Heretic morale has been increased to 300 - Tested
-Starting Chaos Marine weapon upgrades has been increased to 8 to allow a maximum of 10 - Tested
-Starting Raptor weapon upgrades has been increased to 8 to allow a maximum of 10 - Tested
-Chaos Rhinos now cost 100 Requisition and 100 Power to build - Tested
-Chaos Rhino hitpoints have been increased to 1000 - Tested
-The Horror squad cap has been increased to 8 - Tested
-Chaos Predators are now 4 support cap - Tested
-Defilers are now 3 support cap - Tested
-The Wargear: Smoke Launchers research now costs 50 Requisition and 50 Power - Tested
-The Full Scale War research now costs 350 Power - Tested
-New unit added: Chosen Terminators, heavily armed elite infantry - Tested
This unit is represented by Obliterators with better stats
-The Desecrated Fortress HQ Add-On now only requires the building of a Chaos Temple- Tested
-The Unholy Monastery HQ Add-On now only requires the building of a Machine Pit - Tested

Orks
----
-Biggest Listenin' Posts now cost 300 Requisition and 150 Power - Tested
-The Escalate Engagement research now costs 250 Power - Tested
-The Strenghten Power Grid research now costs 200 Requisition - Tested
-Big Mek base morale has been increased to 1000 - Tested
-Big Mek hitpoints have been increased to 1500 - Tested
-Slugga Boy squads now have 10 weapon upgrades - Tested
-Shoota Boy squads now have 10 weapon upgrades - Tested
-Da Listenin' Posts now cost 100 Requisition to build - Tested
-Stormboyz morale has been increased to 500 - Tested
-Slugga Boy morale has been increased to 550 - Tested
-Shoota Boy morale has been increased to 450 - Tested
-The Orky Fort HQ Add-On now costs 300 Requisition and 200 Power to build - Tested
-The Squiggoth limit has been increased to 3 - Tested
-The Full Scale War research now costs 350 Power - Tested
-Warboss base morale has been increased to 1200 - Tested
-Nob Squad morale has been increased to 800 - Tested
-Slugga Boy hitpoints have been increased to 300 - Tested
-Da Mek Shops now cost 300 Requisition and 200 Power to build - Tested
-Tankbusta morale has been increased to 450 - Tested
-Bigga Generators now cost 400 Requisition to build - Tested
-Stormboy hitpoints have been increased to 250 - Tested
-New unit added: Kommandos, elite arms shooters - Tested
This unit is represented by Shoota Boyz with better stats and upgrades

Known Issues And Bugs
---------------------
-If you are using the mod with the AI enhancement, you may randomly (but rarely) come across a crash or an error
that says "Fatal AI, AI Execution Paused"; this is not a problem with my mod but a problem with the Dawn Of
Skirmish AI and I cannot fix that. Hopefully the Dawn Of Skirmish AI team will release a newer version that
corrects the bug. When they do I will upgrade the version of my mod to be compatible with theirs and release it.
Please do not expect it though, the current version of Dawn Of Skirmish AI is probably the final one.
-If you have more than 4 heroes, all of their pictures cannot be shown in thumbnails on the screen. This is just
a limitation of the Dawn Of War engine, not a bug in the mod.

Bug Reporting
-------------
-Please visit the 40K Ultimate forums for information on reporting bugs or you may look at the "Contact Me" section
below. Again, the forums are http://www.getphpbb.com/phpbb/index.php?mforum=40kultimate. Please do not hesitate
to report a bug too, it will help a lot in making the mod better, more enjoyable, and I would be extremely
grateful.

Distributing This Mod
---------------------
You are free to distribute this mod anywhere you would like, as long as it remains free and proper credit is given.
An email to me or some type of contact would be very nice though.

Contact Me
----------
-You can contact me using several methods:
My email is schweikera@yahoo.com.
Contact me on the forums either by messaging me or posting a topic.
My AIM (AOL Instant Messenger) screen name is Aragorn76205.

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