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Full Description
Thank you for downloading this small mod. This mod tripples

the amount of vehicles and

infantry you can build, includes the Imperial Guard as a

multiplayer race (including painter

preview) as well as a starting army of a variety of

infantry and vehicular units. If there

are balancing problems with the starting armies, please

don't hesitate to let me know using

the e-mail given at the bottom.


The Space Marines and Chaos Space Marines's cap research

has been modified to accomodate the

changes to the unit cap.


This package contains two different Space Marine starting

armies setups. The default set has

standard Space Marine units, but the other version has a

starting army with Imperial Guard

units and a few Space Marine units. In order to swap them,

rename the space_marine_race.lua

file in this archive to space_marine_race.tmp, and rename

the space_marine_race.txt to

space_marine_race.lua. These files are located in the

\W40k\TotalWar\attrib\racebps folder in

this archive.


Scroll down to read the updates in this release.

- The Legacy



***************

Installation Note:


This is a quick release beta to repair a major balancing

error, and to test out the maximum

building limits for units such as the avatar and force

commander. This still has the glitches

that need to be ironed out, hense why it's called a beta.

This is a PATCH, so do not remove your

v1.1 install! If you do not have v1.1, download it first!

(Though the updates ARE compatable with v1.0, but require

some tricky installation.)



***************

Installation Instructions:


Simply extract this zip file into your Dawn of War main

folder, without deleting the original

TotalWar folder.



***************

Uninstallation Instructions:


When you are ready to uninstall this mini-mod, simply

delete the TotalWar folder located in

your W40k directory, delete the totalwar.module file in the

root directory, shortcut files,

and the folder totalwar located at \Dawn of

War\Profiles\Profile1. That's it! If you just want

to remove the patch, remove the TotalWar folder, and

reinstall v1.1.



***************

Patch v1.15b Information:


Patch Fixes:

- The Eldar and Orcs now can build less webway

gates/waaaagh banners to reach their cap limits.

- Number specific units (eg. Squiggoth, Avatar, Force

Commander, etc) now can be built three fold

(eg 3 Squiggoths, 12 Apothecarys, 3 Force Commanders etc.)

- The IG Lemun Russ now has the equivelent hitpoints and

costs of its orkish cousin.



***************

Patch v1.1 Information:


Patch Fixes:

- Mod now starts with a shortcut, which keeps your original

install intact.

- The Imperial Guard now has a starting base, with a

limited tech tree.

- The Colonel and infantry have their buildtimes and costs

updated.

- Imperial Guard units now have a cap value.

- Imperial Guardsman units can now capture strategic

points.



Patch Upgrades:

- Army Painter now includes all single player and standard

units, as well as their

respective barracks structure.

- The Imperial Guard has some new structures, as well as

its own Rhino transport and servitor.

- The Imperial Guard can upgrade their missile turrets to

lascannon turrets.



Known Glitches To Be Addressed:

- Imperial Guard AI is still missing.

- Computer AI won't build to their cap limits.

- Most Army Painter preview units aren't animated; some are

zoomed too close or too far.

- When an Imperial Guard player joins or creates a game

with Assasinate, the game will crash.

- The Imperial Guard Lascannon upgrade 'backtracks' to the

bolter, though fires a lascannon

without animation.

- The Imperial Guard generator does not show up in the

build menus.

- The Imperial Chapel (Armory) won't build the Inquisitor.

- The layered buildtree for the IG does not work, so all

structures can be built immediately.

- The Lemun Russ is missing its building details. As well,

they have less than half the hit

points of an Orcish Lemun Russ.

- The Lascannon upgrade description has a minor case typo.

- The Imperial Rhino uses the Space Marine description.

- Can't do Smoke Launcher research for the Imperial Rhino.


Balance issues:

- Colonel Brom should probably use 1 Squad Cap point

instead of 2.

Maybe even make zero points (like S/Marine hero's) but with

a limit to

how many a player can have.


Graphical Issues:

- Space Marine units and structure what can be used by IG

now always

use the green colour scheme even when you have selected a

different

one. (Note: The base IG units cannot be modified, so this

may be a blessing in disguise)


Army Painter:

- Some of the new units such as the IG and Colonel Brom use

the games

settings for model and texture quality instead of always

using high

quality like the default units do.

- Civilians don't show up at all. (Because their size is

too small, try rotating them)

- Some units are shown twice (e.g Colonel Brom) (Because

some are same-but-different)

- Some unit previews have multiple hands on one arm holding

gun and

close-combat weapon and a banner (Cannot be fixed at this

time)

(Unknown how to fix)



Thanks to Hamish for the heads up for some of these issues.

Some of these glitches I do not

know how to fix, so please let me know how to fix them!



***************

Disclaimer:


I am not responsible for any damages your computer may

suffer from installing this mod.


On that note, text files aren't likely to do any damage...



***************

Notes:


- No unit stats (except for build limits) have been

changed. The exception is the Lemun Russ.

- This mod can be easily deleted by deleting the files that

this mod installed.



***************

Starting Forces:


Space Marines:

- 4x Servitor

- 4x Space Marine Squads

- 1x Rhino Transport

- 2x Predator

- 1x Land Raider

- 1x Force Commander


Chaos Space Marines:

- 4x Slave

- 4x Chaos Space Marine Squads

- 2x Chaos Predator

- 1x Defiler

- 1x Cultist Squads

- 1x Chaos Lord


Orks:

- 4x Grot

- 5x Slugga Boy Squads

- 3x Wartrak

- 2x Looted Lemus Russ

- 1x Warboss


Eldar:

- 4x Bonesinger

- 4x Ranger Squads

- 3x Falcon Grav Tank

- 2x Fire Prism

- 1x Banshee Squads


Imperial Guard:

- 4x Colonel

- 1x Inquisitor

- 5x Lemun Russ

- 10x Imperial Infantry Squads


****************

Contact Information:


To contact me, please e-mail me at thelegacy. Please do not

spam, and I

would like to hear any comments, glitch reports, or

balancing issues you may have.

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