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This is a collection of changes & tweaks to the SP campaign.
It does NOT give you all the wargear at the start, or make you instantly level 20, but it will probably make the game a little easier.
New version (1.5) released.
I will update this with each patch that affects wargear.
If my skills have improved, I may make other changes at these times.
Game Changes:
Squad sizes amended.
Tactical squad now has 6 marines (Tarkus, 3 bolters, flamer & plasma gun).
Scout squad now has 5 marines (Cyrus, 2 bolters, shotgun & sniper rifle).
Devastator squad now has 5 marines (Avitus, 2 heavy bolters, missile launcher & plasma canon).
Assault squad now has 5 marines (including Thaddeus).
All of these squads will periodically upgrade their equipment.
Skill points amended.
You now get more skill points at each level, so that by level 20, all 4 skills are maxed out at 26 points.
Wargear amended.
ALL wargear is now available via drops (at an appropriate level).
This includes pre-order bonuses & gear disabled in original game or reserved for mission rewards.
Common items can drop multiple times, so that you have for each eligible squad to use the same item if you wish.
They should NOT drop in excessive quantities & crowd your wargear display.
Storm Bolters are now usable in Power armour & Power Swords are usable in Terminator armour
Iron Halos & Purity Seals are now standard accesories, rather than Commander accesories, so that most squads can use them.
Drops occur more frequently (so it is now theoretically possible to get all wargear in 1 game).
XP from dumping items dramatically reduced.
Known Issues:
Raven's Barding of Flight armour - This was originally designed for use with Jump packs.
It includes some graphical embellishments that run along the edges of a jump pack.
Without a jump pack, these embelishments hang in the air just above the marine's shoulders.
In my opinion, these are a minor oddity & I'd rather put up with them in power armour than lose them when using a jump pack.
Powerswords & Terminator armour - These work perfectly with a Storm Bolter.
When using a Heavy Flamer or Assault Cannon, the barrel of the ranged weapon becomes invisible.
I am not sure if the ranged weapon will fire.
Originally I had planned to restrict the powerswords to a pairing with storm bolters.
Unfortunately I have not managed to make this work.
Just don't equip a powersword & heavy weapon at the same time
Thaddeus & Storm Bolters - In power armour, Thaddeus can use a storm bolter.
I would strongly reccomend against giving him a storm bolter when he is using terminator armour (you have been warned....)
Install instructions:
Unpack Simulation folder into your gameassets\data folder.
Run game with -dev parameter.
I haven't managed to get it to pack up into an SGA that works.
If you manage to do this yourself, kudos to you, but I have wasted enough time trying ;)
It does NOT give you all the wargear at the start, or make you instantly level 20, but it will probably make the game a little easier.
New version (1.5) released.
I will update this with each patch that affects wargear.
If my skills have improved, I may make other changes at these times.
Game Changes:
Squad sizes amended.
Tactical squad now has 6 marines (Tarkus, 3 bolters, flamer & plasma gun).
Scout squad now has 5 marines (Cyrus, 2 bolters, shotgun & sniper rifle).
Devastator squad now has 5 marines (Avitus, 2 heavy bolters, missile launcher & plasma canon).
Assault squad now has 5 marines (including Thaddeus).
All of these squads will periodically upgrade their equipment.
Skill points amended.
You now get more skill points at each level, so that by level 20, all 4 skills are maxed out at 26 points.
Wargear amended.
ALL wargear is now available via drops (at an appropriate level).
This includes pre-order bonuses & gear disabled in original game or reserved for mission rewards.
Common items can drop multiple times, so that you have for each eligible squad to use the same item if you wish.
They should NOT drop in excessive quantities & crowd your wargear display.
Storm Bolters are now usable in Power armour & Power Swords are usable in Terminator armour
Iron Halos & Purity Seals are now standard accesories, rather than Commander accesories, so that most squads can use them.
Drops occur more frequently (so it is now theoretically possible to get all wargear in 1 game).
XP from dumping items dramatically reduced.
Known Issues:
Raven's Barding of Flight armour - This was originally designed for use with Jump packs.
It includes some graphical embellishments that run along the edges of a jump pack.
Without a jump pack, these embelishments hang in the air just above the marine's shoulders.
In my opinion, these are a minor oddity & I'd rather put up with them in power armour than lose them when using a jump pack.
Powerswords & Terminator armour - These work perfectly with a Storm Bolter.
When using a Heavy Flamer or Assault Cannon, the barrel of the ranged weapon becomes invisible.
I am not sure if the ranged weapon will fire.
Originally I had planned to restrict the powerswords to a pairing with storm bolters.
Unfortunately I have not managed to make this work.
Just don't equip a powersword & heavy weapon at the same time
Thaddeus & Storm Bolters - In power armour, Thaddeus can use a storm bolter.
I would strongly reccomend against giving him a storm bolter when he is using terminator armour (you have been warned....)
Install instructions:
Unpack Simulation folder into your gameassets\data folder.
Run game with -dev parameter.
I haven't managed to get it to pack up into an SGA that works.
If you manage to do this yourself, kudos to you, but I have wasted enough time trying ;)








