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Readme File:
Verdant Valley 1.1
Made by Philip Young (Redeemed74)
Using EZScar-2-019B.scar



Special thanks to Wikipedia and Ira Aduro who supplied valuable feedback to help better this scenario!

INSTALLATION:

When you download the Zip file, it doesn't matter where it goes initially as long as you can open it. When it opens you will need to manually copy and paste the files into your “MP” folder, since I don't have an installer. If you have not downloaded custom maps before, you will need to make the folder first.

First, go into the main folder for your particular game:

C:/Program Files/THQ/Dark Crusade or
C:/Program Files/THQ/Dawn of War/Soulstorm

Here you will see a folder called DXP2. Go in there and if it is not there, make a new folder and rename it Data. Now go into that and make another new folder calling it Scenarios. Now go into it and make one last folder called MP. Copy and paste all the unzipped files into this and you should be ready to play! The final part of the files should look just like this:

DXP2/Data/Scenarios/MP

Along with this map is the documentation for EZScar and the latest version of the EZScar script. You are welcome to use and-or modify in part or in whole the Twin_Towers_1vs7.scar script for your own map or mod and do not need to ask for any specific permission. Please do mention, though, that you are using EZScar and keep its header intact.

Game Setup for Standard Mode:

It is very important to use fixed starting positions and Players set teams accordingly. You must have players in slots 1-3 – leaving one or more of them closed will give the honor guard and premade base to the enemy! You can leave any of the enemy slots closed that you like.

The actual difficulty level will only vary slightly from Standard to Insane because of the forward bases. To make the game easier, have fewer enemies. 1 = Easy, 2 = Standard, 3, Hard, 4 = Harder = 5 = Insane. Giving a mix of enemies will make it harder since you will have to contend with more of a variety of abilities.

A number of objectives will work although this scenario was mostly designed for Annihilate or Destroy Headquarters.

All the standard races work although Tau often will have both Kuyon and Mon'tka command, giving them a slight advantage. The squad and vehicle caps are increased for massive battles although it doesn't affect the Ork population, making them slightly weaker opponents. New Race Mods will not receive a forward base or honor guard, but should still be able to play as long as they do not significantly change existing races.

Many modifications are possible within the Verdant_Valley_(3vs5).scar script. Just open it in Notepad and search for “Tweak”. You can turn the Fog of War off for the whole map, adjust the squad and vehicle caps for the players, prevent the enemies from having forward bases and even set the enemy to be perpetually on the attack. Those who enjoy scripting can modify their honor guard, although this does take more skill than the simpler “tweaks”. Caution: to play with a modified script in multiplayer mode you must all have identical copies of the script. I suggest keeping a copy of the original one somewhere so you can always go back to it.

Tips and Tricks: (Caution, may contain spoilers! Adventurous players scan just get started, but if you become disgruntled with the map or are of the more cautions type this may be of help to you.)

Defeating one or two enemy players should not be that difficult – it will play like a fairly ordinary map. But you are likely to find that with 3 or more you will need to do some strategic planning, or have a very long game. It is unlikely that the enemy will defeat you but you could
find yourself in a perpetual battle with heavy losses on both sides. The standard tactics of deepstriking in a few dreadnoughts or teleporting in a Nob squad with Big Mek are not so likely to be effective with the enemy bases so close together. There are several winning strategies depending on what race you choose, but you may find that the right mix of races are needed to successfully bulldoze your way into the heart of the enemy's stronghold. Have fun!

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