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Author: DDman465

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Dawn_of_Suck 1.0

A little info:
I also wanna say I just found out how much time and effort that modders put into these kind of things, and up untill now I never appreciated what you guys went through. I just wanna say thank you.


Nowthen, the last release was just me having a little fun modding here and there, but now I grew serious. I've made alot of changes and fixes, and theres gonna be ALOT more down the road.Although I know WA is sortof dead...I'll keep doing my thing.


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Changes since beta:

Space Marines:
-Gave Semi Titans animation and tool tips
-Semi titans have been toned down a bit for different reasons
-Removed Chapter Commander from barracks, he is now a leader of the Semi Titans and still has all abilities
-Predator has rapid fire side plasma cannons
-Space marine squads now only have 9 units
-Space marine squads still have terminator as sergeant


Imperial Guard:
-New Unit: Rail Gun, Available from the Mars Pattern
-Basilisk now has rapid fire (it looks funny lol) BUT the damage has been decreased, so it is used mainly for harassment
-Baneblade no longer has rapid fire "nuke" shots, but everything else is the same.
-Guardsmen have squads of 13
-Guardsmen have kasykryn soldier as a sergeant
-Decreased the ripper gun range damage from 800 to 120 since the beta


Chaos:
-Plasma weapons now available to marine squads
-Took away the bloodthirster squad with deamon prince sergeant (He he he...)

Orks:
-Gave the Zzzap gun a push force ability pluss a crater
-**Note** I was trying to get rid of the ork pop, but then it just turned into a mess. So I tried to put back the pieces and hope it's still ok to play with.

Eldar:
I have alot of ideas for these guys in the next release

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I'm still working on alot of things and open to anyone's ideas. I will give credit of course.

punchUwithMYfoot@yahoo.com

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