These are times of fear. These are times of chaos. These are War Times.
Follow the tumultuous era of the Second World War through the actions of
Germany, Great Britain, the USA or the USSR; each nation is totally
different and uses unique strategies in their attack and defense and all
the campaigns are based on real historical events, bringing an
unparalleled realism to the fight.
War Times has more than 80 different units and 70 structures to build, a
32 mission campaign replaying real acts of the Second World War and a
powerful multiplayer game with cooperative game play and the possibility
to share allied units of different nations on more than 35 multiplayer maps.
I will start this off by saying I am not an expert at RTS games, nor am
I a regular RTS gamer. When I first saw War Times I was intrigued by
what seemed like a crossover of strategy and RTS, fitting somewhere in
between. From that standpoint I jump into the game, not really being
familiar with common RTS functions or format.
The initial game screens and intro video are one of the best I have seen
in years. Rather than go for the "just like real video" look, they have
gone for a more animated style. I must admit I did watch it twice, which
is unusual, so A+ on the intro. The after scenario screens are equally
impressive. With a faded map showing what the next conflict area will be.
So I started my journey by going through the tutorial. A very well
crafted one I might add. It walks you through all the basic functions
and the building phases and keys you in on the important aspects of
movement. I made it through without having to restart (although I did
lose a few good men). Had I not ran the tutorial I would have been lost
in the game.
On to the heart of the game, the single player campaign. The opening
options allow you to select Axis or Allies and place you in the first
scenario in Poland 1939 with the Axis choice, Dunkirk 1940 with the
Allies. An on the map briefing points out the objectives and special
mission orders. Then it's move the troops out and fight away.
The basic game mechanics involve searching for the enemies, building
bases, sending workers out to mine minerals, building oil production
rigs, develop new tech and weaponry and first and foremost killing lots
of the enemy. Units are varied as are strengths of each type of unit.
Most units from WWII are decently represented including tanks and
aircraft. I almost had a feel of the classic Panzer general 3D when I
saw the aircraft doing those odd circles in the air. Units are moved
through a series of commands through clicking, lots and lots of
clicking, and are given some choices in regards to movement formation.
At times I seemed to lose control of my units as they went the wrong way
or went slower than their mates. Perhaps this is just a common problem
with RTS games dealing with many units. At some points I had so many
units I lost track of what they were all doing. I will say even when I
had multiple battles going on and many units the game never slowed even
with my now dated ATI Radeon 9200 video card.
The view is from the traditional three-quarter, overhead perspective.
The view can be zoomed in and rotated for the best view of the
battlefield. I noticed I needed a lower perspective sometimes going
through canyons. I also had a hard time differentiating units with the
standard view setting. I guess in the real war there wasn't much
difference between a flame-thrower unit and regular soldier except for
the weapons, so it was unavoidable. Weather is another great addition to
the game, the snow was great with tanks rolling across it. The graphics
are a real mix; they are wonderfully rendered, almost like miniature
scale models. I found the aircraft and tanks to be very well detailed,
but the soldiers were hard on my tired gaming eyes as they were so
small. Clicking on units gives the info about them, but having to click
during a battle just to tell which unit is which, is a bit of an
annoyance. The explosions and general damage from combat are excellent
and made me want to kill more tanks just for the effects.
The basic game interface was simple and effective. The map was the main
part of the screen to the left side, overview map and construction menu
were on the right. A small bar across the top gave the resource info and
other basic things. I had no trouble getting used to all the info and
where to find it on screen.
The sound in the game was above par, with war noises almost movie
quality. The ever present quotes make for some laughter to any Russian
speaker or German language knowledge players. Combat sounds were
enhanced when I switched on my surround set up, but lacked a bit after I
heard them over and over. The music score was standard wargame fare, and
of course all sounds are easily switched off or lowered in the options
settings.
Overall I found the game quite enjoyable. As I played more I found the
game becoming easier, but the manual functions of movement and the
never-ending clicking a bit tedious. Each new scenario presented a
different challenge and with the ability to play as different nations
the replay factor was pretty high. I was quite impressed by the way the
game dragged me in for just one more scenario. Seldom have I played a
game where I died so much, yet still wanted to play more. I give the
game an absolute thumbs up and highly recommend it for the WWII era
gamer.What it lacks in overall strategy appeal it makes up for in fast
playability. It is perhaps a bit lacking for the hardcore RTS player,
but it has potential to be a great game with use of the map editor and
some online players. The learning curve is a bit higher than many games
if you're new to the RTS world, but patience is rewarded with an
outstanding game.
Find this article at: http://www.strategyinformer.com/pc/wartimes/review.html