Wings of War Review (PC)
Air warfare was born during the conflict we today can the first world war, and the people of the time called the great war. The early aircraft of this period had a hard time just flying, let alone fighting, but technology steadily improved, and aircraft became far more deadly in just a few short years. The aces of this period have become legends, even today, over 85 years after his death, people remember the red Baron. A flight simulator on this period would seem a natural, and so he have Wings of War.
There are also several other matters that detract from this game. Unlike WW I era pilots, you have a radar screen, which I'm sure many a pilot dearly wished he had in the big one. Also, you don't have to rely on a simple Machine gun or two, no, here you have missiles, believe it or not! I have read that several French types had rockets on the wing struts, but these were for ground attack, and were wildly inaccurate. Missiles simply don't belong in this era. You also have shields, the less said about that, the better.
Even with all these flaws, the game isn't all bad. The campaign is set up in a series of missions, that include tasks you must complete, and bonus challenges. The missions are what one would expect from WW I, such as air superiority, intercept, escort, strafing, bombing targets, and even air recon. In the recon mission, you become the gunner in a two seater, and your job is to get the pictures while not getting shot down, which provides some fun all its own.
The game does look good, and the controls of the plane are easy enough to use. The fight scenes and explosions are done well enough, but there really isn't anything outstanding here either. The sound is also decent, the voice overs are not horrible, as they often are in some games, so the game is good on that score.