Patch: Patch 1.0
Retail v1.0 beta patch.
Expand Full Description & Credits
- File Instructions:
- Wizards & Warriors - Patch 1.00 12/8/00 - Heuristic Park, Inc.
IMPORTANT: This patch for Wizards&Warriors is an unofficial release,
and not supported by Activision. If you install this patch and have
any problems, we suggest you re-install the original product from the
CD-ROMS and contact Activision Customer Support with your problem.
IMPORTANT: While this patch does correct a few problems related to
general stability of the game that some users were experiencing, it
does not and cannot fix problems associated with a bad installation
of the product, nor does it address any problems associated with your
Windows95/98 configuration and setup. There is a WWTECHHELP.DOC file
included with this patch that you should refer to if you are having any
kind of basic problems running the game. In addition, the Activision
Customer Support site, and the Heuristic Park W&W Technical Message
forum have a number of helpful suggestions should you experience any
basic failure of the game to run on your machine.
IMPORTANT - Version 1.00 12/8/00 - This Wizards&Warriors Patch is at
this time considered BETA, and has not received a full testing cycle
that would be normally expected of an official release patch. We have
worked to insure that all modifications contained in this patch are
100% compatible with the original Wizards&Warriors product, and fully
support all existing savegames. If you find a particular problem
occurring in this patch that was not a problem in your original
Wizards&Warriors product, you may contact Heuristic Park to report
it. We will continue to address any potential problems that arise and
will issue a supplemental patch if necessary.
IMPORTANT: We highly recommend you make a backup of your
directory with all of your savegames before installing and running
INSTALLING THE PATCH:
Use WinZip to EXTRACT the contents of the WWPATCH.ZIP into the directory
where you installed Wizards&Warriors, overwriting the previous files. If
you have to re-install Wizards&Warriors for any reason from the CD-ROM,
you will need to re-install the Patch as well.
Quick List of Changes in Wizards&Warriors Patch 1.00 12/8/00
Several changes were made to correct issues that could potentially
affect the overall stability of the product. Among these was a specific
crash that could occur if the characters were using hurled weapons such
as throwing knives, throwing axes, darts or thowing stars on certain
monsters, saving the game before killing them, and then reloading
the savegame. There were also several other changes made that might
resolve any problems potentially involved with a few people experiencing
crashes when entering/exiting a scene or returning to town.
When trading items between characters in the Town Inn, the characters
were not being properly saved if removed from the party at the Inn. This
could result in characters losing important game items. The problem
has been resolved and the characters are now properly saved at the Inn.
All of the town guilds and shops now ignore button clicks from the
player when the GuildMasters are checking to see if the characters have
completed any quests, in order to insure the player always receives
quest completion acknowledgement when they enter the shop. Previously,
the player could click on shop buttons causing the GuildMaster to
abort completing the character\'s quests. In addition, this protection
is also now done when the GuildMaster is assigning quests, or when
the character is undertaking Role Ascension.
Equipping the Vampire\'s Ring, one of our favorite items in the game,
no longer crashes the game. Our sincerest apologies.
For those experiencing DARK DUNGEONS in D3D mode, we have installed
a command line parameter which you may add to the command line under
properties of the W&W desktop icon: -LIGHT=n where n is a number
between 0 and 16. Using the -LIGHT=n option with any number will
automatically turn on a new monster brightness feature which makes
the monsters much brighter when standing near a light source. The \"n\"
value will increase the overall brightness of the environment, 0 being
none and 16 being the most. You may still use the GAMMA control on
your CONFIG PAGE to help increase the overall brightness of the game,
in addition to the -LIGHT=n option.
Example Command Line: deep6.exe -LIGHT=8
This will increase the overall ambient scene lighting by a increment
of 25%. Note that this parameter only works in D3D mode, and is not
supported when running in software mode.
Some minor problems associated with certain Quests were addressed
The EYE OF THE SERPENT should no longer disappear if you kill the
Colanth and then leave the area.
When the player is assigned the quest to find Scabban, the game was
checking to see if the player went to Scabban\'s laboratory, regardless
of whether the player met Scabban before reaching the lab. The game
should now recognize the quest completed if the player happens to meet
Scabban outside the lab.
When the player is assigned the quest to travel to the Toad Village,
the party is required to actually enter the Toad Village and travel
down into the tunnels to receive credit for completing the quest.
Giving the Scroll to Jathil, and Assassin\'s quest to defeat Grue Morde
were potentially always awarding the character experience and/or gold
for completing the quest. This has been corrected.
The Toad Villagers running in the Toad Village tunnels could potentially
get stuck. We have made some changes to help prevent this, but it may
still occur on occasion. When this happens, try TALKING to the Toad
Villager (HAIL will do) and walking up to them, or bump into them. They
should try to follow you, and you can lead them to an area where there
is enough room to get around them. You can also try just pushing them
out of the way.
The ability to pick up items in the outdoors should now be
improved. Some users experienced that no matter how close they would
stand to the item, in certain parts of the outdoors they couldn\'t pick
up the item.
The \"CRAZY DANCE\" that the party would do when the player clicked
on unreachable objects, items, props, switches, etc. should now be
corrected. The party will try to walk directly to the object regardless
of whether or not they can actually reach it, pushing things aside if
The ALTAR ELEVATOR in the SHRINE OF ANEPHAS was being disabled once the
party had activated it and left the area. The elevator should continue
to operate now so that the player can go back up into that area.
The PYRAMID OF CET was teleporting the party away from the entrance
to avoid the party escaping during the final scene. This teleporter
remained active after the game was completed, and the party couldn\'t go
back to the Pyramid without being permanently trapped. The teleported
is now disabled once the player has completed the game so that you
can go back to the Pyramid at will.
Some users expressed that the ability of a Vampire to feed was sometimes
\"Out Of Range\" even when standing close to the monster they were
attacking. This should be corrected now.
Enchantments were not being removed when the party returned to Town,
and some effects would become permanent. This has been corrected and
the enchantments are removed when the party re-enters the Town.
The SPIRIT SHIELD trait was corrected to work properly when equipped
with ROBES or with the any of the karate suits (Ninja Garb, etc.).
|File Name: wwpatchv1_0.zip|| Author: Admin
|File Size: 1.11 MB||Files Added: 9,763|
|Downloads: 272 (0 last week)||Author Downloads: 17,348,869 (44,416 last week)|
|Posted: 14.07.2004||Supporters: n/a|