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World of Warcraft by Blizzard - US/AU retail v1.7.0 full patch

This US/AU English patch is only to be used with the US and Australian English
language version of World of Warcraft!

This is the v1.7.0 patch for the US/AU English retail version of World of
Warcraft. This is available as an alternative download to the World of Warcraft
auto-patcher and is only good for the US and Australian English retail clients
of World of Warcraft. This patch will not work with any version of the game
outside of the US/AU English client.


Changes in v1.7.0:
-----------------

Zul'Gurub

Hidden within the jungles of Stranglethorn, an ancient Troll city full of
peril has been uncovered. Do you have what it takes to delve into its mysteries
with a band of hardy explorers? There's only one way to find out! Zul'Gurub is
a high-level, 20-man raid instance with 120 new rare and epic items to uncover.
Adventure awaits!

Arathi Basin

Join the League of Arathor or the Forsaken Defilers as they battle for the
precious resources stockpiled within the latest Battleground, Arathi Basin!
Pitting 15 members of each faction against each other, the race is on to be the
first to 2000 resources, capturing strategic landmarks around the Basin to
increase your team's gain and cripple the enemy. With an all-new set of
reputation-based rewards, there's never been a better time to join the war!

Stranglethorn Fishing Extravaganza

The Stranglethorn Fishing Extravaganza is a grand new event set along the
coasts of Stranglethorn Vale. Early on the appointed day, friendly neighborhood
goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the
grand tournament and give instructions. At the appropriate time, the shout will
ring out across Stranglethorn to bait your hooks and cast your lines!

General

* The debuff limit has been increased to 16 (from 8). In addition, the client
will now display all 16 debuffs.
* Switching weapons in combat triggers a 1 second global cooldown for all
abilities for rogues and a 1.5 second global cooldown for everyone else.
* Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel
combat mode by clearing your current target. In addition, the UI will have a
gold border when the possessed unit is actively in combat mode with the target.
* Several stun spells and abilities that were previously unresistable can now
be resisted as was always intended.
* Damage absorption no longer protects against falling, drowning, or fatigue
damage.
* The targeting circles for area effect spells will no longer be cancelled when
the caster moves.
* Absorbed and resisted environmental damage is now shown in the combat log.
* If an attack deals non-physical damage, the type of damage is now reported in
the combat log.
* Fixed bug where you could kill someone in a duel with spell reflection.
* Auras and shapeshift forms can be cancelled while you are fleeing or
confused.
* Fixed bug where you couldn't right click to attack a hunter who is feigning
death.
* You can no longer unequip weapons while they are disarmed.
* Debuffs and area effect spells now use their actual cast level rather than
effective cast level for calculating periodic resistance.
* Escape Artist works with Frost Nova and Frost Trap again.
* Damage absorption is now applied before damage splitting effects.
* Casting spells on your pets and summons will no longer cause guards in
neutral towns to attack you.
* Fixed a bug where mana was being regenerated while channelling spells that
use mana.
* Fixed a bug where the Dazed ability used by creatures when attacking targets
from behind was countered/dispelled by some spells (e.g. Blessing of Freedom).
* Fixed a bug where area of effect periodic damage spells were being resisted
more frequently than they should have been when casting lower level ranks of
the spell (affected spells were Blizzard, Consecration, Explosive Trap,
Flamestrike, Hurricane, Rain of Fire and Volley).
* Effects that make players immune to physical will no longer be immune to the
"Recently Bandaged" effect from First Aid.
* Made general improvements to the camera.
* You are no longer able to kill players in duels with reflected DoT spells
* Escape Artist works with Frost Nova and Frost Trap.
* When you swap weapons in combat, you start your swing again, instead of
continuing your last swing.
* Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't break
stealth.
* When an attribute increasing effect (e.g. Arcane Intellect) is refreshed on a
target, it will no longer reset the target's health or mana and then increase
the total.
* Spells and effects that reduce attack speed will no longer stack with each
other. Some spells this change effects include Thunderclap, Frost Armor, the
Doomguard's Cripple spell, the Icy Chill enchantment, and Hurricane.
* Players who have died can now view the contents of their bags and view menus
(ie the character sheet, quest log, etc). This change also applies to Hunters
that are using Feign Death.
* Pets now switch to a new target if possible when their current target is
polymorphed.
* Meeting Stones
o A number of miscellaneous improvements have been made that should allow for
better group forming when using the meeting stones.
o You will no longer be kicked from the meeting stone queue when a player
declines a group invite or when inviting someone that is already in a group.
o You will now be informed that you have left the meeting stone queue when
the group leader logs out.
o Tanks and Healers will now be immediately added to the group by the meeting
stone when they are the 5th member of the group.
o You can now be added to a group by the meeting stone when that group
contains characters that have disconnected.

PvP

* Battlegrounds
o Battleground "holidays" have been added to Warsong Gulch, Alterac Valley
and Arathi Basin. Holidays occur during most weekends, starting on Thursday
night at midnight and continuing until Tuesday morning. During a holiday,
emmissaries from that Battleground will be found in the major cities, and
honor/faction rewards for performing objectives in that battleground are
increased.
o Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-29,
30-39, 40-49, 50-59, 60
o System Messages have been added to Warsong Gulch to replace the heralds.
o Battleground queue functionality has been improved to eliminate certain
types of "traffic jams" that could prevent instances from starting
o Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they
may turn in to Captain Shatterspear or Sentinel Farsong for a faction reward.
o Offensive use of damage immunities no longer causes the flag to drop in
Warsong Gulch.
o In the Battlegrounds, you will now automatically be resurrected by Spirit
Healers unless you choose to decline.
o A bug that allowed ghost players to pass through the Warsong Gulch starting
gate has been fixed.
o Alterac Valley now correctly rewards honor for owning graveyards at the end
of the game.
o Characters that use the Battlemaster to enter a Battleground will now port
back to that Battlemaster when they leave the Battleground for any reason.
o Fixed range check for removing insignia from players in Battlegrounds.
o Fixed a bug that would cause players to stand up when a turnin was made in
Alterac Valley.
o Players will no longer be able to gain health by repeatedly entering and
leaving the effect of a Battle Standard.
o Entering a battleground now resets the timer for the AFK flag. This should
prevent players being kicked by the AFK timer moments after they enter the
Battleground instance.
o Using the /who command while in a Battleground instance will now only
display players in your instance.
o The requirement to purchase special Food and Bandage consumables for
Warsong Gulch and Arathi Basin has been lowered; they are now available for use
at Friendly and Honored, respectively.
* Consecration and other similar spells can no longer be used by non-PvP
flagged players to damage PvP flagged enemies.
* Racial "Leaders" have been strengthened, and are now worth slightly less
honor.
* Players may no longer purchase items that require a PvP rank unless they meet
the rank requirement at the time of purchase.

Druids

* Improved Starfire - The stun effect can now be resisted.
* Druids should now be able to shapeshift back into caster form while Feared.
* Cat Form - The base weapon damage of the form has been increased.
* Cat Form - Each point of agility now adds 1 attack power.
* Cat Form - Rip's damage per combo point has been increased.
* Cat Form - Ferocious Bite's damage per combo point has been increased. In
addition, extra energy now converts to damage at a higher rate.
* Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self
cooldown. In addition, its duration has been increased to 6 seconds.
* Cat Form - Rake's damage has been increased.
* Entangling Roots now shares the same duration in pvp as other long-duration
forms of crowd control (ie: polymorph, fear, sap).

Hunters

* Due to significant talent changes, Hunters will have all talent points
refunded and can be respent. Training costs for all talent spell/ability
replacements have been significantly reduced.
* Survival and Beast Master talent trees have undergone major revisions in an
effort to give Hunters additional, viable choices when selecting talents.
* Deterrence - Will now increase parry chance when using Fist Weapons.
* Deflection - Will now increase parry chance when using Fist Weapons.
* Improved Concussive Shot - The stun effect can now be resisted.
* Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana
cost decreased, area of effect increased.
* Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
* Aimed Shot - Fixed tooltip to correctly display shot time.
* Auto Shot - Fixed a bug where switching targets would cancel Auto Shot.
Switching targets should now continue firing on the newly acquired target.
* Scatter Shot - Should now cancel combat mode when used.
* Eyes of the Beast - Cast time reduced.
* Flare - Fixed the tooltip to accurately reflect the actual radius of the
effect.
* Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g.
Arcane Shot).
* Improved Concussive Shot - Will now have a chance to stun targets that are
afflicted with other slowing effects (e.g. Wing Clip).
* Hawk Eye and Barrage have swapped locations, and we added 1 more rank to
Barrage.
* Freezing Trap now shares the same duration in pvp as other long-duration
forms of crowd control (ie: polymorph, fear, sap).
* The resist rate for hunter traps is now based on the hunter's skill rather
than the level of the trap.
* Pet Abilities
o Hunters now have the first round of pet customization available. New
passive abilities include increased armor, stamina, Fire resistance, Frost
resistance, Nature resistance, Shadow resistance, and Arcane resistance.
o All Hunter pets have their abilities unlearned. Training points have been
fully refunded. (Abilities the Hunter has learned to teach their pets have not
been lost. For example, if you have the ability to teach your pets "Claw 3",
you will still be able to do so in this patch. However, your pet will have to
be taught this ability again by using the Beast Training interface.)
o Hunter pets can now be untrained of all their skills from any beast trainer
in the major cities. Similar to talents, untraining a specific pet scales up as
you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc.,
eventually stopping at 10 gold.
o Training point costs for all abilities have been rebalanced. You'll now be
able to use all your pet's training points with meaningful choices. To help
make "hunting" pets more viable in more situations, the Growl ability is now
free to all pets.
o Hunter pets can now learn a maximum of four active abilities. Active
abilities include Claw, Bite, Dash, Dive, Cower, Prowl, Screech, Scorpid
Poison, Growl, and Furious Howl.
o Bats, owls, and carrion birds can now learn the Screech ability, a fast
single-target attack that also lowers the attack power of all enemies within
melee range of the pet.
o Cats can now learn Stealth. In addition to being unseen, they receive a
damage bonus for their first attack coming out of stealth.
o Scorpids can now learn Scorpid Poison. The poison deals Nature damage over
time and stacks up to five times on a single enemy.
o Wolves can now learn Furious Howl. The howl adds a flat amount of damage to
all nearby party member's next attack (within 15 yards).
* Hunter pets now gain experience based on the level difference between them
and their target rather than the difference between the Hunters and their
target. This will make it much easier to level up a low level pet. Keep in mind
that the Hunter must still kill creatures from which he/she will gain
experience.
* The tooltips for quick Hunter shots have been updated to show them as instant
abilities.
* Feign death is no longer resisted by players.
* Hunters are now able to name their pets while mounted.
* Hunter's pets will be smarter about when to use Dash/Dive.
* Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out
of range.
* Fixed a bug where lower level versions of Immolation Trap and Explosive Trap
were being resisted more than they should be.

Paladins

* New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy
for Holy damage. Only usable on a wounded target.
* Blessing of Sacrifice no longer shares damage with dead Paladins (You can no
longer kill Paladin Ghosts).
* Paladins can no longer activate Divine Favor on the previously cast healing
spell.
* Seal of the Crusader - Fixed a bug that displayed the incorrect amount of
attack power increased by ranks 2, 3 and 5 of the spell.

Priests

* Focused Casting - Mana cost removed. Now no longer triggers the global
cooldown on all other spells.
* Vampiric Embrace - Now heals 20% of the damage actually caused (including
critical hits, buffs etc...) but now only heals when shadow spells cause the
damage.
* Switching to Shadow Form no longer cancels Holy buffs on a priest.
* You can cancel melee combat while mind controlling by clearing the target,
like you can normally.
* Blackout - Fixed a bug where rank 2 of the talent wasn't giving a chance to
stun.

Rogues

* Riposte - Will now initiate combat when used.
* Deflection - Will now increase parry chance when using Fist Weapons.
* Mace Specialization - The stun effect can now be resisted.
* Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all
other abilities.
* The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect
should no longer immediately break Gouge.
* Riposte - Fixed a bug where the ability was not usable when a special attack
(e.g. Gouge) is parried.

Warlocks

* Inferno - The stun effect can now be resisted. Tooltip updated to reflect
enslave duration after the initial summon.
* Spell Lock (Felhunter) - In addition to interrupting spellcasting, it will
now silence the target for a short duration.
* Benefits received from the old Master Conjuror talent should now be removed
on all Warlocks.
* Firestone - When a Firestone is equipped, it should no longer interrupt
tradeskill creation.
* Demonic Sacrifice - All effects gained from sacrificing the pet should no
longer be dispellable.
* Conflagrate - The Conflagrate spell is now instant cast. The damage and mana
cost has been raised on all ranks of the spell.
* Fear will now cause creatures to flee immediately, even if they are already
moving.
* Succubus pets will be smarter about when to use Seduction.
* Succubus pets can now autocast Lesser Invisibility.
* Fixed a bug where Fear and Curse of Recklessness, when used together, would
prevent targets from casting spells.
* Fixed a bug where Soul Link and Power Word: Sheild, when used together, would
heal the Warlock instead of splitting or absorbing damage.
* Demon Armor - The armor increase will now stack together with Scrolls of
Protection.
* The Improved Drain Mana talent no longer does additional damage from plus
damage items. This bonus damage was unintended and was a bug.

Warriors

* Deflection - Will now increase parry chance when using Fist Weapons.
* Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15
seconds. In addition, retaliatory strikes will not be possible while stunned.
* Improved Revenge - The stun effect can now be resisted.
* Mace Specialization - The stun effect can now be resisted.
* Retaliation, Recklessness and Shield Wall will no longer be cancelled if you
switch stances while the effect is active.
* Shield Slam - Threat caused increased.
* Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all
other abilities.
* Sweeping Strikes will now ignore dead targets, and will ignore PvP enabled
targets if you are not PvP enabled

Items

* We have determined that the defense statistic was being applied to items too
liberally, causing those items to be stronger than they should have been
relative to other items of the same level with different effects. As a result,
we have reduced the amount of defense points on all items with bonuses to
defense by approximately 33% in order to bring those items in line with other
similar items.
* Proficiency Bonuses have been added to the game. Some sets of equippable
items have been added that will give bonus effects to the player only if they
have a specific skill, such as Leatherworking.
* With the new ability to train Hunter pets with considerable magical
resistance, the amount of pet resistance granted by the set bonuses for the
Giantstalker's and Dragonstalker's has been reduced while the pet health
granted has been increased.
* The Earthfury set bonus that increases the range of totems now works with the
Mana Tide Totem.
* The Giantstalker's set bonus that increases Volley damage now works properly.
* The Lawbringer Paladin Set's Healing Circle effect now only affects your
party, but the range of the heal has been increased to 30 yds.
* The pants and gloves for the Dreadmist, Magister's and Devout sets have had
their Agility removed, and other statistics slightly increased.
* The free mana cost buff provided by the Mage's Netherwind armor set is now
called "Netherwind Focus" and will be noted in your combat log.
* The effect of the Judge's Gavel has been changed to a stun.
* Flarecore Gloves now bind when equipped.
* Flarecore Leggings and Robe now provide a damage bonus to all spells, not
just fire spells.
* The duration of the Bonereaver's Edge weapon debuff has been lowered, but the
frequency of the effect has been raised.
* The Polychromatic Visionwrap is now a cloth item with durability.
* The Searing Needle's proc will now do the listed damage of the tooltip.
* The Unstoppable Force now has a short duration stun instead of a knockback
effect, and the stun will occur less frequently.
* Changing stances no longer removes the Orb of Deception effect.
* When you have more than one transformation aura (Orb of Deception,
Noggenfogger, etc.), the last one applied is the one that is shown.
* Several of the Molten Core Epic Weapons have been updated with new weapon
glows.
* Totems affected by the Earthfury set bonus no longer have their effect
flicker when players are outside their normal radius.
* Fixed bug preventing several items, such as the Goblin Jumper Cables, from
being gift wrapped.
* Fixed bug where equipping and unequipping set items and other items with the
same bonus as the set bonus could reduce the affected stats twice until logout.
* Sayge's Dark Fortune of Resistance now adds +25 to all schools instead of
+10%.
* PvP reward gloves that grant stealth detection have had the detection reduced
somewhat.
* There are now items in the game that have a duration on them that is measured
in real time. For instance, there are fish that have a four-hour duration; they
only last four hours regardless of whether or not the character is logged in.
* Alterac Valley Spring Water now has a minimum level of 55.
* The Lobotomizer's proc name has been changed to "Brain Damage".
* Corrected the art for the Nether-lace Tunic.
* The Marshal's Lamellar Legplates now have the proper strength bonus.
* The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly
considered armor items.
* The spirit buff from Bottled Alterac Spring Water should now work for
shapeshifted druids.
* The Marshal's Silk Gloves now has the Mana Shield improvement effect.
* The effect tooltips for The Black Book, Gutgore Ripper, and Natural Alignment
Crystal now properly list their duration.
* Scout's Blade now properly sheathes at the hip.
* A few items in the Alliance PvP Rogue and Druid sets were previously
misnamed, this has been corrected.
* The Cenarion and Earthfury Vestments now have proper durability values.
* The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now have the
same amount of stamina.
* The stun from the Tidal Charm trinket no longer breaks when damage is dealt
to the stunned target.
* The Fade effect on the Stealthblade will no longer trigger the cooldown for
the Rogue's Feint ability.
* The effect of Black Amnesty will now be noted in the combat log.
* Rethban Ore, Black Diamonds, and Pristine Black Diamonds may now be found in
the Miscellaneous Junk category of the Auction House.
* Blue Wedding Hanbok name changed to reflect the actual color of the dress.
* The minimum level 48 Lorekeeper's Ring and Advisor's Ring now properly
consider their effects to be passive.
* Hair should no longer stick through the Helm of Endless Rage.
* Key to the City is now considered Uncommon loot.
* The Amulet and Orb of the Darkmoon have had their stats improved and are now
Epic (purple).
* Fishing poles which provide the same bonuses as lures now get the extra bonus
from the lure when it is applied.
* Fixed bug where moving enchanted weapons from one hand to the other would
remove the equipped enchantment benefit.
* Fixed bug where swapping two equipped trinkets would remove one of the
trinket's passive effects.
* Night Dragon's Breath can now be used while silenced.
* Texture for the Dragon's Touch wand corrected.
* Bind on Equip Bracers and Belts in Molten Core now drop more often.
* Cenarion Helm texture fixed.
* Invulnerable Mail changed to a lower duration effect, but your own melee
swings will not interrupt the invulnerability.
* All item based self heals will no longer be effected by equipment that
provides bonuses to healing. This change affects both the Arcanite Champion and
the Crusader Enchantment.

Pets

* You can now modify the auto-cast status of pet spells in the pet spellbook.

Professions

* New crafted sets have been added that require reagents found only in
Zul'Gurub or through the reputation gained from adventuring therein.
* Only spells and abilities that target enemy units will cancel the World
Enlarger effect.
* Black Lotus is no longer soulbound.
* Blackfury and Black Amnesty now bind when equipped.
* Catseye Goggles have had their stealth detection increased somewhat.
* The Mooncloth Robe pattern changed so it displays as white quality instead of
blue since it is vendor purchased.
* The Effects of Flasks will now persist through death.
* Free Action potions can now be dispelled.
* Wildvine potions have been improved.
* Dreamless Sleep potions now take full effect in 12 seconds instead of 15.
* There is now a Horde cooking recipe that uses Tender Crocolisk Meat found at
Brackenwall Village.
* Dark Iron Boots have been added as Blacksmithing plans that require Exalted
reputation with the Thorium Brotherhood.
* Timbermaw Reputation Recipes are no longer sold in limited quanities with a
restock time. If you have the reputation, you will always be able to buy the
recipe.
* Significantly more Stranglekelp has started washing ashore to the beaches of
the world.
* Dark Iron mineral nodes will now sometimes appear in the Burning Steppes and
Searing Gorge.
* Enchanting an item with an enchantment that will cause the item to become
soulbound will now prompt the enchanter with a warning message before the
enchantment is cast.
* The Gnomish Death Ray now only can be cast if the target is within 20 yards.
Previously you could cast this on players outside that range, even though the
spell immediately failed.
* Cured Rugged hides now stack to 10 instead of 5.

Quest

* A great number of quests and events added to Zul'Gurub.
* A level 50 class quest has been added for the Rogue (Lord Ravenholdt in
Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage Xylem in
Azshara), and Hunter (Ogtinc in Azshara).
* Reputation gains given to a player on the Alliance, Horde, or Steamwheedle
Cartel factions directly will now cascade down to member factions through the
middle of the Exalted reputation level.
* The summoning crystals of Andorhal have been removed; as a result, Araj the
Summoner will behave like a normal spawn. The respawn time on Araj once he is
slain is 10-15 minutes. It should be noted that the spawns surrounding where he
holds dominion have been maintained; players seeking to defeat him should not
be shy about bringing friends with them.
* Araj the Summoner now has increased hit points and does increased melee
damage.
* Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of the time
when killed.
* The text for the Horde and Alliance versions of "Araj's Scarab" now reflect
the changes done to the Araj encounter.
* The text for the Horde and Alliance versions of "Alas, Andorhal" now reflect
the changes done to the Araj encounter.
* The Argent Dawn quest "The Active Agent" now offers a choice of rewards: Seal
of the Dawn and Rune of the Dawn. Both may be used just like an Argent Dawn
Commission.
* Players seeking to replace their Seal of the Dawn (or get a Rune of the Dawn
instead) once they've finished "The Active Agent" quest should speak with
Betina Bigglezink in Eastern Plaguelands.
* The Seal of the Dawn is now unique, no longer has any cash value, and is no
longer disenchantable.
* The level 5 quests had the ranged weapon removed from their reward options.
This was done to make sure hunters upgrade their melee damage in the levels
before obtaining a pet.
* Added text to the Test of Endurance quest to indicate you might need to bring
some friends along.
* The amount of XP and Stormwind reputation has been increased for completing
"Hilary's Necklace" quest.
* Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP enabling.
* Important Blackrock Documents for the Horde quest, "Warlord's Command," no
longer despawn. They can still randomly spawn at one of four locations.
* Two new quests have been added to Thorium Point in the Searing Gorge for
Thorium Brotherhood reputation turnin for players with neutral faction. You
will now be able to turn in Iron and Heavy Leather to increase your reputation
with the Brotherhood.
* "The Darkreaver Menace" quest has had its reward improved; any Shaman who has
already completed the quest should speak to Sagorne Creststrider in Orgrimmar
to get their new reward.
* The Boulderslide Ravine quest in Stonetalon Mountains now more clearly points
players to the Boulderslide Ravine.
* The original Hakkar quest (the one that involved killing Hakkar's Avatar in
the Sunken Temple) has been extended, and now offers a reward.
* Completing the initial Magram or Gelkis quest in Desolace now gives
appropriate positive and negative reputation gains.
* The completion dialogue for the "A Rogue's Deal" quest has been clarified.
* All 8 versions of the "A Donation of Runecloth" quest have had their quest
text clarified.
* Certain mobs and NPCs that erroneously had plus or minus reputation gains on
kills for Horde or Alliance have been corrected.
* Various quest typos fixed.

Raids and Dungeons

* Characters will now receive an error when attempting to enter a raid dungeon
if the reason they cannot enter is because they are not in a raid group.
* Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to fire
when Onyxia's head was turned in (assuming a head was not already up).
* You can now no longer avoid Onyxia's confuse effect by jumping or moving
erratically.
* Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.
* The Ogre Tannin Basket in Dire Maul should stick around longer if someone
opens it and does not initially loot the tannin from it.
* A few Molten Core bosses now drop Fiery or Lava Cores.

User Interface

* New "Dressing Room" Interface now available! If you control-left click on any
item, item reference (vendors, quests) or item link (chat), a UI panel will
appear showing your character wearing that item. You can then use the same
command (control-left click) on additional items to add to the preview
appearance. In addition, the Auction House now has a checkbox in the upper
right-hand corner; if checked, any item you click on within the Auction House
will automatically be previewed on your character.
* Need Before Greed and Group Loot options have been improved. The rolling
window that appears when an item of the threshold and above is looted now has
three buttons: a Need button (the dice), a Greed button (the coin), and a close
button. Any players who select Need will get a chance to roll first for the
item, with the high roller winning. If no one selects Need, all characters who
selected Greed will then roll, with the highest roll winning the item. If
everyone closes the window, the item becomes lootable by anyone in the group.
* You can now disable the slow scrolling of text when you are receiving a new
quest.
* Opening the overhead map will now "ping" your location your map (to make it
easier to notice your location when there are many friendlies nearby on the
overhead map).
* The overhead map now displays a directional icon for your character.
* Spell effects that stack multiple times on a character will now display a
number in the bottom corner indicating how many times the effect has stacked.
For example, if a player has had the Sunder Armor ability used on them three
times, the Sunder Armor effect icon will display a 3 in the corner.
* A confirmation dialog is now shown when you choose to make an Inn your home.
* The tooltip for spells like Seal of the Crusader correctly reflects the
benefit of the spell, instead of occasionally being off by one.
* Using /random will now send the text to your party or raid wherever they are
instead of the local area around the player that used /random.
* When in a raid group, the group you are in will now appear above your name
next to your portrait.
* Mail recipient name completion now works with offline guild members even if
you are not showing them in the guild UI.
* Guild ranks and player notes are now filtered by the profanity filter.
* The temporary mana cost reduction of Burst of Knowledge and similar effects
is now reflected in tooltips.
* Quest rewards are now linked in chat like other items gained.
* You can auto-equip items while in flight by right clicking on them, as you
would normally.
* You can now use the Escape key to exit out of pop up dialogues.
* Fixed bug preventing the Release Spirit dialog from showing if you die while
jumping in lava.
* Fixed lua error when relinking poor and standard quality items from loot
messages.
* Consumable items on the action bar will now always show the number remaining,
even if there are none in your inventory.
* You can create the directory Interface\Icons, and any 32x32 .blp or .tga
files you put in there will be available in the icon list for your macros.
* Pet spells in macros are now supported, both using /cast and using
CastSpellByName().
* If you omit the rank of a spell in /cast or CastSpellByName(), it will use
the highest rank of the spell which you know.
* While it will still be possible to override files in Interface/FrameXML,
doing so is discouraged (and is likely to become impossible in a future
release). Significant API additions are being made to eliminate the need for
such direct FrameXML changes.
* You will now be able to list .lua files directly in the addon .toc file.
* The SetPoint() and SetAllPoints() script functions can take an actual frame
instead of a frame name.
* TargetNearest* script functions will only work in response to a button click
or a key binding, to discourage addons which scan the battlefield for targets.
* Addon-specific Saved Variables!
o Each addon's saved variables will be saved in the file
WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will only be
loaded when the addon is loaded.

IMPORTANT: The first time you enter the game with this change, you must
make sure all your addons are enabled, or their saved variables will be lost!
If you accidentally do this once, you can recover by quitting the game, moving
your backup SavedVariables.lua into place and restarting the game with addons
enabled.

* Addon Loading On Demand!
o If you add the following line to your addon's .toc file, it will not be
loaded at the normal load time, it will instead be dynamically loaded upon
request:

## LoadOnDemand: 1

You can query to see if an addon is loaded by using the new
IsAddOnLoaded("addonname") function, and you can load an addon dynamically
using the LoadAddOn("addonname") function. This function returns true if the
addon is loaded successfully, and can be safely and efficiently called even if
the addon is already loaded.

For your convenience, the function UIParentLoadAddOn("addonname") is
provided which will attempt to load the addon and pop up an error message if it
failed to load for any reason.

Once an addon is loaded, the ADDON_LOADED event is sent, with arg1 set to
the name of the addon. An addon can listen for that event, and when it recieves
that event with it's own name, it can safely access its saved variables.

An important thing to note is that when an addon is loaded dynamically, it
doesn't have access to any of the virtual frame templates that are defined by
FrameXML, including font definitions.

* New Scripting Functions
o debugprofilestart() - starts a timer for profiling during debugging.
o millis = debugprofilestop() - return the time in milliseconds since the
last call to debugprofilestart()
* New UI Element Member Functions
o handlerFunction = Frame:GetScript("handler") - (for handlers like "OnShow",
"OnEnter", etc) which returns the current event handler for a frame.
o Frame:SetScript("handler", function) - sets the action/event handler for a
frame (or removes it with a nil function)
o Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile", edgeFile =
"edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0,
right = 0, top = 0, bottom = 0 }}) (Note: This is a table argument)
o FontString:SetFont("font", size [, "flags"]).
o StatusBar:SetStatusBarTexture("file" [, "layer"])
o lines = ScrollingMessageFrame:GetMaxLines()
o ScrollingMessageFrame:SetMaxLines(lines)
o ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)
o ScrollingMessageFrame:SetFadeDuration(seconds)
o ScrollingMessageFrame:SetTimeVisible(seconds)
o ScrollingMessageFrame:Clear()
o lines = EditBox:GetHistoryLines()
o EditBox:SetHistoryLines(lines)
o EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
o r,g,b,a = FontString:GetTextColor()
o Frame:SetParent(nil, or "parent" or parentFrame)
o numChildren = Frame:GetNumChildren()
o child1, child2, child3, ... = Frame:GetChildren()
* Addon Saved Variables
o SavedVariables will no longer drop stored numbers to single precision.
o Infinite/Nan values no longer cause corrupted SavedVariables.lua file.
(Written as nils with comment)
* Chat and Combat Logging
o The script functions ChatFrameLog() and ToggleCombatLogFileWrite() are
obsolete.
o Added script function: isLogging=LoggingChat([newState]) (Returns new state
(or current state if no argument))
o Added script function: isLogging=LoggingCombat([newState]) (Returns new
state (or current state if no argument))
o New slash command /chatlog toggles chat logging (/combatlog toggles combat
logging)
o The file for the chat log is Logs\WoWChatLog.txt and the file for the
combat log is Logs\WoWCombatLog.txt
o Chat and combat log files will be appended to rather than overwritten.
o You now receive combat log messages and damage feedback when you are being
attacked by creatures you can't see.
o If you call a tamed Deepmoss Hatchling, you are no longer notified that you
hatched.
o Fixed disconnection caused by relinking an item in a different locale than
that of your client.
o Looted items now always show their names in the appropriate quality color.
o You now get combat feedback when you take damage from unseen opponents,
like the Unseen in Raven Hill.
o Fixed damage display on the character sheet when you have Fury of the
Frostwolf or Stormpike's Salvation.

World Environment

* The Ranazjar Isle sub-area has been added off the northwest coast of
Desolace. The Ranazjar Isle puzzle piece now properly pops when you venture
there.
* Entering the zeppelin towers at Durotar and Grom'gol Base Camp no longer
incorrectly flags you as being in the Valley of Strength.
* Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show you their
entire inventory regardless of current reputation, allowing players to peruse
their full range of wares. The items in question now require the appropriate
reputation level to make use of them.
* Some of the ship and zeppelin paths have been modified.
* Gor'tesh and Grol the Destroyer should no longer stay in evade mode
indefinitely.
* A new inn has been added to the Grom'gol Base Camp in Stranglethorn Vale at
the base of the zeppelin tower.
* The Champion's Hall and the Hall of Legends have new load screens.
* Some Horde quest NPCs were moved to new locations to promote more intuitive
quest flow: Storm Shadowhoof who was previously at Bloodvenom Falls in Felwood
has been moved to Everlook. Witch Doctor Mau'ari who was previously in
Orgrimmar has been moved to Everlook.
* Scorpids above level 10 now drop more valuable parts than they did
previously.
* Rare Felwood creatures should now have loot.
* Twilight's Hammer creatures in Silithus can now be pickpocketed.
* Zone bound items, such as the Gordok Courtyard Key, will no longer leave your
inventory if you are a ghost outside their intended zone. Reviving in a zone
outside the item's listed zone binding will still cause the item to disappear,
however.
* Pelturas Whitemoon's faction has been fixed; the NPC is now properly
associated with Darnassus.
* Narm Faulk is now a part of the Ironforge Faction.
* Hadoken Swiftstrider now has gossip text.
* Ferra can now be skinned.
* Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not yet
friendly with Orgrimmar.
* Fixed a typo on a signpost in Western Plaguelands.
* Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
* Onyxia no longer teleports from point to point while flying.


Changes in v1.6.0:
-----------------

Blackwing Lair Released!

Nefarian's sanctum, Blackwing Lair, can be found at the very height of
Blackrock Spire. It is there in the dark recesses of the mountain's peak that
Nefarian has begun to unfold the final stages of his plan to destroy Ragnaros
once and for all and lead his army to undisputed supremacy over all the races
of Azeroth. Blackwing Lair is a max-level, 40-player raid dungeon, with many
new encounters and tempting rewards awaiting the intrepid adventurer that dares
enter its halls.

Darkmoon Faire!

A gathering of the exotic from around the world and beyond, Silas Darkmoon has
brought together the Darkmoon Faire as a celebration of the wondrous and
mysterious found in Azeroth. While the Faire spends most of their time in parts
unknown, they do stop from time to time in Mulgore and Elwynn forest. When the
faire is on its way barkers will stop by Ogrimmar and Ironforge to announce its
arrival.

Battlemasters!

There is a new way to enter the battleground queues. Battlemasters! Located in
each of the cities, right-clicking on a battlemaster will allow your character
to enter a battleground queue just like you normally would if you touched that
battleground's entrance portal. The functionality is exactly the same, so when
it's your character's time to enter the chosen battleground, you will be
teleported directly in. Local guards can give you directions on how to find the
battlemaster that you're looking for.

General

- There is a new option upon the login screen. If you click the "Remember Name"
checkbox on the left side of the screen, the game will automatically fill in
your account name when it starts up.
- Will of the Forsaken (Undead Racial) - duration of the lasting immunity
effect decreased to 5 seconds.
- Cannibalize (Undead Racial) - Regeneration increased to 35% of a character's
total health over 10 seconds.
- Stoneform (Dwarf Racial) can now be used to cancel self-inflicted poison
effects.
- Fist Weapons will now have the normal chance to parry that all weapons use.
- It will no longer be possible to swap any equipment while stunned.
- Pets will now enter passive/follow mode when their masters mount.
- The Dazed effect caused by NPCs will now stack with all other movement
slowing effects. Note that the movement slowing effects will not stack, but the
debuff icons will remain to ensure the full duration of these effects persist.
- Damage caused by environmental effects will now cancel stealth (e.g. swimming
in lava).
- Several creature spells that silenced players are now properly flagged as
silence effects, which will allow talents such as Unbreakable Will to provide a
higher chance to resist the effects.
- Spells that drain mana will now properly report the amount of mana gained in
the combat log.
- Clarified the error message when no corpses are available for the Cannibalize
ability.
- Clarified the error message when trying to attack while mounted.
- Resurrection spells should now check range properly when used on targets that
have released their spirit.
- Spell reflection effects have greatly improved visuals and functionality.
- Knockback effects are now synchronized with any associated missile impacts.
- Special abilities which are parried will correctly activate abilities which
are usable after parrying.
- Damage shield spells no longer damage you if you use spells that damage both
you and your enemies.
- Fixed graphical anomalies when using channeled abilities in a group with a
grounding totem.
- Fixed the duration of Frostbite on pets which are dismissed and then
recalled.
- Fixed a bug where broken off-hand fist weapons would prevent main-hand dagger
abilities from being usable.
- Health leech effects no longer give you health while you are a ghost.
- You no longer spout profanity when talking about sitting while drunk.
- Damage absorption now absorbs damage from mana burn effects like Lava Shield.
- If you resurrect after being killed by goblin guards, they will no longer
re-attack.
- Fixed race condition allowing hunters to control a charmed unit and a pet at
the same time.
- You no longer stay in combat while guards are assisting you.
- Self-resurrection spells show their name on the button in the release spirit
dialog.
- Self-resurrection spells now have a priority system when more than one can be
used.
- Blessing of Sacrifice is no longer cancelled when you enter an instance, but
will not have any effect unless the caster is in the instance with you.
- The PvP flag is no longer cleared when you take a flight, if you have /pvp
toggled on.

Macintosh

- Some optimizations for terrain loading and rendering were added for the
Macintosh build.
- Enabled multisample support in the video options.
- Fixed an issue where inspecting crafted items on other users could
potentially show attributes that those items did not have.
- Updated the Mac sound code to use memory more efficiently.
- Fixed a Mac issue which caused some sounds to become slightly quieter after
taking a gryphon ride.

PvP

- Honor System
o There is now a progress bar on the Honor tab of your character window that
displays how close you are to your next rank.
o The honor screen now displays a bar indicating how far along your current
rank you are (Scout, Private, etc). This will let you know whether you are
moving towards your next rank or falling back towards your previous rank. from
week to week.
o There is a new "This Week" section of the Honor tab, which will display PvP
accomplishments of the current week.
o The "This Session" section of the Honor tab has been changed to "Today",
and will now display the entirety of your accomplishments for the day instead
of the most recent session.
o Honor system reward items with a rank requirement will now require a
lifetime "highest rank" of that rank, rather than requiring the character to
currently have the required rank.
o Players rank 11 or higher can now chat in the WorldDefense channel.
o The WorldDefense and LocalDefense channels will now display your rank as
well as your name when chatting.
o Battleground scoreboards now display the time elapsed in a battleground.
- Warsong Gulch
o Warsong Gulch has new item rewards at the appropriate faction vendor near
the entrances to the zone. These are available starting at Honored faction.
o Friendly flag carriers are now displayed on the overhead map in Warsong
Gulch.
o Both the Warsong Outrider Supply Officer and the Silverwing Sentinel Supply
Officer of Warsong Gulch now offer distinct tabards for purchase. Those heroes
who are of Exalted status with one of these factions may purchase the tabard
for 5 gold (discounts not included).
o Players now receive a faction bonus for completing the repeatable Warsong
Gulch quests.
- Alterac Valley
o Each team will now gain additional bonus honor if their towers are not
destroyed by the end of the map. The more towers that remained intact, the more
honor received.
o If you manage to keep your faction's Captain alive for the duration of a
battle, you will be granted extra points upon victory.
o Several Alterac Valley vendor items are now bind on acquire.
o The respawn time for tower guards (assuming the tower has not been
destroyed) has been greatly increased.
o Korrak the Bloodrager has gained immunities to many different spell and
ability effects.
o The minimum reputation needed to send a cavalry charge has been reduced to
Honored.
o Players of Revered or higher reputation may now call offensive air strikes
if they have managed to rescue their respective Wing Commanders.
o Alterac Valley's guard spawn is now controlled via a more intuitive
mechanism. Please check the Officer Supply vendors for your faction to read up
on the changes.
o Fixed a bug that sometimes prevented the Alliance team from receiving honor
for destroying towers.
o Fixed a bug that was not awarding Horde credit for owning a mine at the end
of a game.
- Dispel Magic can no longer be used on players participating in a duel unless
the caster is in the duel.
- You are considered in combat for the entire duration of a duel.
- You can't assist players which are engaged in free-for-all PvP unless you are
also in free-for-all PvP.
- If you have PvP combat toggled on, it will no longer be cleared when taking a
flight.
- Hunter traps work properly in duels if the target is flagged for PvP and the
hunter is not.
- Removing an insignia in PvP no longer marks both players as being in combat.

Druids

- Shapeshifting will now counteract the slowing effects of frost-based spells
(Frostbolt, Frost Shock, Cone of Cold, etc.).
- Feral Charge - Targets that are immune to immobilizing effects will no longer
be affected by Feral Charge's immobilizing effect. The interrupt will still
affect the target.
- Shadowmeld (Night Elf Racial) - Now reports the correct error message when
attempted in shapeshift form.
- Druid shapeshift form buttons are no longer dimmed while under the effects of
Polymorph.
- Fixed a bug in aquatic form which sometimes prevented the Druid from
returning to caster form upon exiting lava.

Hunters

- Counterattack - Will now cause damage to targets immune to immobilizing
effects.
- Wing Clip - Will now cause damage to targets immune to immobilizing effects.
- Explosive Trap - Fixed a bug where the trap's effects suffered inappropriate
damage reduction against high level targets. In addition, damage caused by this
trap should no longer kill opponents in duels.
- Aspect of the Cheetah/Pack - Non-damaging spells and abilities will no longer
cause the dazed effect. In addition, when switching between Pack and Cheetah,
you should no longer receive the "A more powerful spell is already active"
error message.
- Beast Lore - Will no longer flag you for PvP or cause guard retaliation when
used on an enemy faction target.

Mages

- Frostbolt - Targets that are immune to movement slowing effects will no
longer be affected by Frostbolt's movement slowing effect. Damage will still be
caused.
- Frost Nova - Will now cause damage to targets immune to immobilizing effects.
- Blast Wave - Will now cause damage to targets immune to immobilizing effects.
- Cone of Cold - Targets that are immune to movement slowing effects will no
longer be affected by Cone of Cold's movement slowing effect. Damage will still
be caused.
- Detect Magic - will no longer cause guard retaliation in Goblin towns.
- Ignite - Can now be dispelled by any effect that dispels magic effects.
- Frost Armor/Ice Armor - Targets that are immune to movement slowing effects
will no longer be affected by the Chill's movement slowing effect. Targets will
still have their melee attack speed reduced.
- Arcane Instability - Fixed a bug where rank 3 of this talent was not
increasing the periodic damage of various spells by the correct amount (was
increasing by 2% and should now properly increase by 3%).

Paladins

- Blessing of Freedom - Will now counter the movement impairing effects of
Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent the damage
taken by Frost Nova, Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast
Wave or the melee and ranged attack speed slowing effects of Cripple.
- Consecration - No longer resets weapon timer when cast.
- Improved Seal of Justice - Tooltip updated to be more clear.
- Seal of Command - Should now correctly report damage in the overhead display
and the combat log.
- Summon Charger - New icon.
- Fixed a bug where the Paladin did not always die when using the Divine
Intervention spell.
- Fixed a bug where Seal of Command prevented other On Hit weapon effects from
occurring.

Priests

- Mind Flay - Will now cause damage to targets immune to movement slowing
effects.
- Shadowform - Changed so all spells except Holy can be cast rather than only
Shadow and Discipline spells. Tooltip updated. This fixes several bugs that
prevented various actions (creating tradeskill items, mining, summoning a
mount, using a hearthstone and many more).
- Spirit of Redemption - Tooltip updated to be more clear.
- Touch of Weakness - Stronger versions of this effect on enemy targets will no
longer be replaced by weaker versions.

Rogues

- Riposte - Targets immune to disarm effects will now take damage from Riposte.
- Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
- Ghostly Strike no longer deals damage to you when you use it.
- Premeditation - Fixed a bug where the combo points gained using the ability
were not properly removed after the duration expired. Also increased range and
duration.
- Fixed a bug where the energy gained by Relentless Strikes in some cases was
increased beyond the value listed in the tooltip.
- The UI now properly shows that Preparation does not clear a Cold Blood setup.

Shaman

- Frost Shock - Targets that are immune to movement slowing effects will no
longer be affected by Frost Shock's movement slowing effect. Damage will still
be caused.
- Reincarnation will no longer be an option on death when a Soulstone effect is
active on the Shaman. The Soulstone will be used as the higher priority effect.
- Frostbrand Weapon - Targets that are immune to movement slowing effects will
no longer be affected by Frostbrand Weapon's movement slowing effect. Damage
will still be caused.
- Call of Flame - Fixed a bug where the damage bonus did not always increase
various totems.
- Chain spells cast on PvP targets by an unflagged Shaman will now properly
bounce to other PvP targets.
- The tooltip for Fire Nova Totem now correctly reflects the damage the totems
deal.

Warlocks

- Due to significant talent changes, Warlocks will have all talent points
refunded and can be respent.
- Cripple (Doomguard) - Targets that are immune to movement slowing effects
will no longer be affected by Cripple's movement slowing effect. Melee and
ranged attack speed slowing effects will still affect these targets.
- Demon Skin/Demon Armor - Now increases health regeneration at all times, as
was always intended. Previously, the health regeneration only occurred out of
combat. Tooltips updated.
- Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter
have changed. The Voidwalker will now regenerate 3% of your total health every
4 seconds. The Felhunter will now regenerate 2% of your total mana every 4
seconds.
- Demonic Sacrifice now works properly on banished summons.
- Summon Dreadsteed - New icon.
- Dark Pact - Fixed a bug where the combat log was reporting an incorrect value
of mana gained by the caster when there wasn't enough mana to drain from the
pet.
- Phase Shift (Imp) - While phase shifted, the imp is now targetable but will
remain an invalid target for all spells and attacks except self-cast spells.
- Improved Healthstone - The increased effect from this talent should now
properly apply to other players that use the Warlock's Healthstones.
- Ritual of Summoning - Fixed a bug where players could be summoned from
outside the same instance as the warlock in some cases.
- Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4
talent and is a prerequisite for the new Master Demonologist talent.
- Master Conjuror - Talent replaced with a new talent called Master
Demonlogist.
- New Talent (Demonology): Master Demonologist - Grants both the Warlock and
the summoned demon an effect as long as that demon is active. The effect
granted depends on the type of demon summoned.
- Unholy Power - No longer requires the Fel Stamina talent. It now requires the
Master Demonologist talent.
- Ritual of Doom - Should now display the cooldown.

Warriors

- Due to significant talent changes, Warriors will have all talent points
refunded and can be respent.
- Hamstring - Will now cause damage to targets immune to movement slowing
effects. Movement slowing effect improved.
- Improved Hamstring - Design changed. No longer improves the movement slowing
effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize
the target for 5 seconds.
- Booming Voice - In addition to increasing duration, this talent will now
increase the area of effect of Battle Shout and Demoralizing Shout by
10/20/30/40/50%.
- Battle Shout - Tooltip updated to display area of effect (in yards).
- Demoralizing Shout - Tooltip updated to display area of effect (in yards).
- Improved Berserker Rage - No longer increases the duration of the effect. The
talent will now generate 5/10 rage when Berserker Rage is used.
- Improved Demoralizing Shout - Effectiveness increase from talent increased to
8/16/24/32/40%.
- Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout).
- Deathwish - Is now usable while under a Fear effect, which will also remove
the Fear effect.
- Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that
causes damage equal to 30% of the warrior's attack power. In addition, the next
5 successful melee attacks will restore health.
- Concussion Blow - No longer requires purchase of the Improved Revenge talent.
- Shield Discipline - Removed and replaced by the new talent Shield Slam.
- New Talent: Shield Slam - Slam the target with your shield, causing damage
and has a 50% chance to dispel 1 magic effect on the target. Also causes a
moderate amount of threat. Requires the purchase of the Concussion Blow talent.
- Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to
indicate the additional threat caused by these abilities. There have been no
changes to the amount of threat caused.

Items

- Sets
o Felheart, Cenarion, Giantstalker's and Earthfury item sets now have updated
art. The Felheart Skullcap is now also called something more appropriate to the
new art.
o Grand Marshal and High Warlord PvP Honor rewards have been updated with
improved statistics and new unique art.
o The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward armor
sets have received art updates.
o The stealth detection bonus on the Druid PvP set gloves has been changed to
work in all forms, including caster form.
o The Feral Speed Increase ability of the PvP Reward Druid sets has been
temporarily removed in this patch. The ability will be readded to the sets in a
future patch.
o The set bonus for The Champion's Earthshaker has a revised tooltip to more
clearly state that all Shock spells have an increased spell critical chance.
o The 8 piece set bonus for Dreadmist will now appropriately affect shadow
spells.
o The tooltip for the improved feint effectiveness set bonus of the Bloodfang
armor set has been corrected to show the actual percentage increase.
o When worn by female characters, the Beaststalker's Tunic had a missing
texture piece last patch. This has been corrected.
o Set items which are broken no longer contribute to set bonus listings in
the item tooltips.
- The Horde and Alliance PvP Battle Standards may now only be used inside PvP
Battlegrounds, but the cooldown has been reduced to 10 minutes.
- The Rank 3 Stormpike Insignia now has the correct health regeneration effect.
- The Carapace Spine Crossbow, Bloodseeker, and Ancient Bone Bow have had their
damage variances altered to be more in line with other crossbows and bows.
While the minimum and maximum damage values of the items have changed, the
average DPS values of the weapons have not changed.
- You can now only have one Flask affecting you at a time.
- The Seal of the Dawn trinket now counts as though you were also wearing an
Argent Dawn Commission trinket.
- The Goblin Sapper Charge can now be used while moving.
- Dark Iron Bomb tooltip text and stun effect radius has been corrected to be
the appropriate 5 yards.
- Librams are now considered to be Books when searching for these items in the
Auction House.
- The Discombobulator Ray's effect has been changed: it now reduces movement
speed to 80% of normal and reduces the target's damage with both spells and
melee by 40. The range is now 20 yards.
- Snowblind Shoes are now properly marked as an Epic item.
- Band of Sulfuras is now unique.
- Fireguard Shoulders now have a graphic.
- Flask of Forest Mojo can now be sold.
- The Bloodseeker crossbow's firing animation has been corrected.
- The damage from Smokey's Lighter will now show up appropriately in the combat
log.
- The water breathing ability of the Hydrocane will now continue to work if the
player is shapeshifted.
- Both helpful and harmful effects from the Deviate Fish will remain after
logging out.
- Dark Iron Bracers have been changed to Bind on Equip.
- Set bonus for Stormshroud armor improved. It should be more compelling for
rogues and druids now.
- Winter's Might recipe now displays the correct +7 to spell damage instead of
+5.
- Fixed a typo in the item tooltip for the Alliance's Rune of Recall.
- Several lootable items in Alterac Valley have had their stack limit changed.

Professions

- Thorium Brotherhood now offers several new recipes. Additionally, several of
the old recipes now have different faction requirements.
- Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to
Timbermaw at Honored Reputation
- Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to
Argent Dawn at Honored and Revered Reputation. Also new First Aid recipe added
to Argent Dawn at Honored.
- Lokhtos Darkbargainer in Blackrock Depths now has many additional recipes
that can be learned at Honored, Revered and Exalted reputation. Recipes are
available for Enchanting, Tailoring, Leatherworking (all three specialty
types), Blacksmithing (Armorsmithing, and Weaponsmithing (all three specialty
types).

Quest

- There is now an access quest to gain entry to Blackwing Lair. Happy Hunting!
- Shadow Priest Vandis at the Bulwark should now properly buff players who
complete any step of the "Return to the Bulwark" quest in Western Plaguelands.
- Fixed a typo in the Horde version of the quest "Reclaimed Treasures".
- Imps during the Warlock Mount Ritual in Dire Maul will no longer get stuck at
their spawn-in portals.
- Using the Collectronic Module on frozen rookery eggs for the quest "Egg
Collection" will correctly consume them.
- Obtaining a set of Thieves' Tools in the quest "Tools of the Trade" no longer
flags you for PvP.

Raids and Dungeons

- Several spawns removed from Scholomance. This should make for a more
enjoyable 5 player experience.
- Several spawns removed from Stratholme. This should make for a more enjoyable
5 player experience. Also, you will now be able to make additional attempts at
Ramstein and/or Baron Rivendare should your initial attempt fail.
- The trapped chests in Stratholme will now show up for Detect Traps and can be
disarmed. In addition, the number of creatures that come out of the trapped
chests has been reduced.
- Many creatures in Stratholme have gained Detect Invisibility/Stealth.
- The loot tables in Molten Core have been revised slightly.
- Characters that die and release in the Molten Core will now receive a minimap
corpse marker and arrow that will lead them to the window next to Lothos
Riftwaker in Blackrock Mountain.
- Phase shifted imps are no longer hit by Magmadar's Lava Bomb.
- Damage and resist messages from Magmadar's Lava Bomb shows up in the combat
log.
- Fixed a bug that was causing the Cache of the Firelord (Majordomo Loot
chest), the Chest of the Seven (Blackrock Depths seven dwarves chest) and the
Gordok Tribute Chest (Dire Maul) from despawning too soon.
- The chance for an Epic quest item dropping from the Majordomo's chest has
been increased to 100%.
- The Corrupted Forces of Nature in Maraudon will now pursue correctly.
- Dire Maul has had several spawn locations changed and a slight increase in
population.
- Crystal Fang, the rare spawn in Blackrock Spire, will now potentially appear.

User Interface

- Raid UI has been significantly improved. You can now open the raid UI and
drag the name of a class to your gamefield to have a listing of all players of
that class be displayed on the game field. Likewise you can drag a group name
to your playfield to have the players in that group displayed on your
gamefield. In either case the display will show the health, mana and limited
buffs or debuffs on each player in the group or class and you can click on a
player listed this way to target that player. You can then right-click on the
class or group UI element to make some modifications to how the UI displays or
to remove the UI element.
- If you cycle through targets with the Tab key, manually select a different
target using another method, then quickly hit Tab again, your last Tab-selected
target will be re-selected and you can continue Tab-selecting where you left
off. Clearing your target will restart the Tab selection process.
- Items on the action bar now remain there even after they are consumed.
- If you shift-click on an item link while you are entering chat text, the item
link will now be pasted into your text.
- Mail recipient auto-completion will now use names from your guild as well as
your friends list.
- Hitting Escape will now cancel ranged weapon auto-shots.
- The pet UI will now be greyed out while you are mounted to reflect the fact
that you can't command your pet.
- NPCs which give dishonorable kills have the rank of Civilian and show up

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