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X3: Terran Conflict 2.0 - Aldrin Expansion Missions

This is an update for version 1.4 only.

The free update that everyone has been waiting for! The Aldrin Expansion Missions send the player to long lost territories, filled with danger and adventure.

Version 2.0 also includes:

* Many new stations to build, including Terran factories
* New sectors
* Fixes to the Universal Traders
* A new ship variation
* Mission improvements
* Interface improvements
* Several issues fixed

X3: Terran Conflict 2.0 The Aldrin Missions features a host of new missions and more great content, as well as considerable effort having been put into rectifying a few issues.


With the Aldrin Missions, we see further expansion of Aldran and Terran space, with new opportunities to buy and build some Terran factories. A new Terran ship variant also comes into play and Experimental Electro-Magnetic Plasma Cannons get their own fab. The player will also have the opportunity to build drone factories. There have been some other improvements made to station-building cutscenes, build-mission rewards, credit for player-owned ship kills in some fight missions, and shipyard info for station production. From a technical point of view, support for computers using more than 2GB of RAM has also been added in this update.



In terms of notable fixes, the lazy Universal Traders have been given a kick and introduced robustly to some new business practice, as you can see in SymTec's recent Blog entry. Towing of stations and ships has been improved, as have several missions. Boreas owners may be saddened to learn that OTAS have downgraded the output of the laser generators due to long-term safety concerns. The generator control's firmware will be adjusted remotely. A number of other issues and exploits have also been addressed, all hopefully leading to even more enjoyment of the game.

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