Mod: Second Wave 1.4
Fixes Marathon mode!! Marathon mode should now be playable without any game unwinnable bugs like before.
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- File Instructions:
- Updated to version 1.4
Fixes Marathon mode!! Marathon mode should now be playable without any game unwinnable bugs like before. Also updated the notes on each second wave option to reflect their new status. Blitz mode confirmed to be bugged still. Abductions missions show up on the hologlobe but you can't go to them
Updated to version 1.2
Includes new patcher and profile.bin which goes into your save files so that you can access the second wave options as seen above without beating the game. Plus fixes some bugs if you use this one since it should give you every option that I listed below.
While going through the files I found the second wave options and after a little bit of testing with them enabled they appear to work BUT I can't vouch they will all work perfectly. The menu with the options works just fine. You will have to complete the game before these options will show up.
To access the new options you need to first beat the game and then start a new game, you'll notice the options will be there where you pick the difficulty for the game. The new options for second wave are:
WORKS Damage Roulette: Weapons have a much wider range of damage
WORKSNew Economy: The funding offered by individual council members is randomized
WORKS Not Created Equally: Rookies will have random starting stats
Hidden Potential: As a soldier is promoted, their stats will increase randomly
BUGGED Red Fog: Any wounds taken in combat will degrade a soldier's stats for that mission
Absolutely Critical: A flanking shot will guarantee a critical hit
WORKSThe Greater Good: The secret of psionics can only be learned by interrogating a psionic alien
FIXED, NOW WORKS. THANKS TO BLACKALPHA
Marathon: The game takes considerably longer to complete
Results Driven: A country will offer less funding as it's panic level increases
WORKS High Stakes: The rewards granted for stopping alien abductions are randomized
WORKS Diminishing Returns: The cost of satellites increases with every one that is built
BUGGEDThe Blitz: The aliens will target a larger number of cities every time they launch an abduction attack
WORKSMore Than Human: The psionic gift is extremely rare
Now once again I can't promise that each and every single one of them works since I haven't tested them all.
Also included is a optional version that will include the second wave options as well as also including the ability to find and shot down enemy terror / abduction UFO's.
Installation: Unzip the file and run patcher.bat. It will edit your exe and make a backup copy of it in your steamapps/common/xcom-enemy-unknown/binaries/win32 Then just run the game via steam like normal or use a steam desktop shortcut. Attempting to run the exe file by it's self will not run the game.
Take the profile.bin file and copy that over to your documents/mygames/xcom-enemy-unknown/xcomgame/savedata folder. Replace your old profile.bin or save your old file and use the new one. It won't change your keybindings or setting it will just unlock all the second wave options.
Uninstall: Delete Xcomgame.exe in the above mentioned folder and rename 'xcom-original' to 'xcomgame'
Thanks to dreadylein for his patcher and everyone else in the comments for finding out which options work or how to get them to work
|File Name: Second wave-1-4.rar|| Author: Admin
|File Size: 0 KB||Files Added: 9,773|
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|Posted: 26.10.2012||Supporters: n/a|