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Excalibur's Easy Mod v1.2
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This is a simple mod to make the game a bit easier. Some may consider it a cheat or the like, but that is not the case. The changes are done with careful consideration.Your welcome to send me an email with suggestions or ideas for the next version, you can reach me at excaliburbane@gmail.com. I will be constantly updating this mod, so expect new revisions every few days.

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v1.23
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-Fixed a possible bug with the Arc Thrower. Again.

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v1.22
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- Fixed the problem with the Arc Thrower. It should now be working properly. Chock it up to 27 hours without sleep. Sorry about that folks. :(

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v1.21
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- Adjusted the Arc Thrower so it now fits into the pistol slot, instead of taking up room in your backpack.
- Updated Mod Patcher to v0.12

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v1.2
- All item construction, facility construction and research has had the time it takes reduced by 50%.

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v1.1a
- Fixed up the error where sats were adding panic instead of taking it away. Really. No idea where that came from. Sorry about that folks. :(

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v1.1
- Adjusted all armors so they now can hold two small items. Not extensively tested with the Support ability that grants a second pocket, please let me know if you encounter any problems.
- Gave the various armors of the SHIV a small defensive bonus, so they are still somewhat useful during the later stages of the game.
- All advanced weaponry (Laser, Plasma, Alloy Cannon) have been given a small offensive bonus, just like in the old XCOM and to represent the fact that such advanced weaponry would no doubt have advanced targeting and optics packages.
- The majority of changes in the mod now apply to normal difficulty.

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v1.0
- Titan Armor provides 5 additional HP to make it a bit more durable for the later stages of the game.
- All classes have recieved one additional HP per rank and a small increase to the aim they game.
- All countries have had their funding doubled.
- The max range penalty for short range weapons has been decreased slightly.
- The grappling ability on the Skeleton Armor has had it's range increased to 20
- Alien abduction mission rewards have been doubled.
- Terror and Abudction UFOs will now show up, so you can intercept them if you so choose.
- The maximum number of UFOs has been increased from 2 to 3. This will help to allievate any shortages of alien materials for research and manufacturing.
- Salvaged UFO power sources will now give 40 Elerium as opposed to 30 for the same reason as above.
- All captured UFOs will yield twice as much alien alloys.
- All new rookies will start with higher stats.
- The chance of finding PSI talented soldiers has been increased dramatically.
- Panic levels in general have been reduced, so it should be much easier to keep the world calm :)
- Improvements in the Officer Training have been reduced in cost.
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Installation
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1. Make a backup of your XCOMGAME.EXE and stick it somewhere safe.
2. Extract the contents of this RAR to anywhere.
3. Run Patcher.bat and wait for it to finish.
4. Enjoy playing!
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special thanks to the fella that created mod patcher, it's a really great tool.
Feel free to use my mod however you like, but please let me know and give me appropriate credit. It's just the nice thing to do.

Have fun playing XCOM! That's the most important thing!

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