Dead Rising 2 News (PS3)

Capcom Vancouver axes 7% of its staff

Posted: 19.07.2012 by JonahFalcon

Comments: 0
Dead Rising 2 developer Capcom Vancouver has announced in its twitter feed that the studio has cut 7% of its workforce today. The developer, however, added, "We’re still growing and aggressively seeking great talent."

Capcom "try to keep the gap as small as possible" between console and PC

Posted: 20.02.2012 by Technet2k

Comments: 0
Why are Capcom's PC releases usually later out the door than on consoles? Because the console code gets finished first, and then the work on PC begins. This won't change.

Unless they 'sit' on the console code until PC is ready, which they "can't do from a business planning perspective," it will continue as it is. They do try to keep the gap "as small as possible".

Leigh: Dead Rising 2: Off the Record began as a "director's cut"

Posted: 12.09.2011 by Technet2k

Comments: 1
Capcom Vancouver, formerly Blue Castle Games, developed Capcom's Dead Rising 2 and it became a hit with fans despite switching out the main star.

The Caze Zero and Case West standalone games were "definitely part of the plan" from the beginning, but Off the Record "started its life" as a director's cut.

Dead Rising 2: Off the Record's load times leaner than original

Posted: 08.09.2011 by Technet2k

Comments: 2
The Dead Rising 2 spin-off from Capcom, Off the Record starring Frank West, will have load times about half the length the original had with Chuck Greene.

Capcom "couldn't really ignore" fans clamouring for a sandbox mode so they included it. It's fun to explore Fortune City "without the restrictions" of story.

Capcom: Off the Record "much bigger game" than Dead Rising 2

Posted: 13.06.2011 by Technet2k

Comments: 5
Cynics beware for Capcom have you in their sights. Dead Rising 2: Off the Record was announced at Captivate but fans turned cold crying out 'cash-in'.

E3 last week gave Capcom the chance to prove it's got legs and to show the public it has a "ton of added value" like new bosses, environments and weapons.