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DUST 514 News (PS3)

EVE Online and it's "viciously boring" activites are part of the allure

Posted: 30.03.2012 by Technet2k

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Lead producer Kristoffer Touborg at CCP for EVE Online claims it's rather boring moments are actually some of its most appealing, like when players are "hauling minerals" about.

It's a "viciously boring" task but people spend "eight hours a day doing something" in the real world, come home, and then "they go haul minerals in EVE." Mundane can be an eye opener.

Rumour: CCP "wink-nudging" PC release for DUST 514

Posted: 08.03.2012 by Technet2k

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Free-to-play MMO DUST 514 from Eve Online developer CCP could very well see a PC release, thanks to "a bit of wink-nudging" given by devs at GDC in San Francisco.

Presently it's a PlayStation 3 exclusive title, connecting with Eve Online's single universe. Mouse and keyboard are already supported. "I wonder why we did that," joked CCP.

DUST 514 now completely free-to-play

Posted: 05.03.2012 by JonahFalcon

Comments: 2
 
DUST 514, the PlayStation 3 persistent online first person shooter that ties in with the PC MMO EVE Online will now be free-to-play. The game had originally planned to feature a $10-$20 cover fee.

According to executive producer Brandon Laurino, the game was intended to be a free-to-play, microtransaction-funded title, and the cover fee would have been confusing to the PS3 user.

CCP: DUST 514 will be forward compatible with future Sony consoles

Posted: 24.01.2012 by JonahFalcon

Comments: 0
 
EVE Online developer CCP has revealed that the PlayStation 3 tie-in shooter DUST 514 will not only be forward compatible with future Sony consoles, but will allow crossplay between the PlayStation 3 and whatever the next generation of PlayStation will be released in the future.

CCP: Fan uproar "disregarded as just some noise", proved "emotionally important"

Posted: 01.11.2011 by Technet2k

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EVE Online developer CCP CEO Hilmar Petursson admits at first the backlash from their community was "disregarded" as just a vocal minority; as "some noise in the channel".

However the space loving studio learnt that it was "something that was really emotionally important," and reminded them how "really connected" people in EVE Online are.