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Kingdoms of Amalur: Reckoning News (PS3)

Kingdoms of Amalur: Reckoning and Mass Effect 3 team up for cross content

Posted: 11.01.2012 by JamieSI

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The newly announced demo for Kingdoms of Amalur: Reckoning is releasing January 17th for Xbox 360, PS3 and PC. Special in-game items are on offer for fans of another RPG.

Playing the upcoming demo of Mass Effect 3 from BioWare will net you goodies in Kingdoms of Amalur, and vice versa. 38 Studios is thrilled about this "massive one-two punch".

Big Huge Games post needed specs for Kingdoms of Amalur: Reckoning

Posted: 09.01.2012 by Technet2k

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The demands to be made upon our PCs for Big Huge Games' RPG Kingdoms of Amalur: Reckoning has been spilled by the developer. Does your bicep of RAM impress expectation?

It seems the fate focused Kingdoms of Amalur needs at least 512MB of dedicated video memory to be enjoyed, with 1GB the recommended dose. It's due out early this year from EA Partners.

Kingdoms of Amalur: Reckoning is "marrying a lot of fighting games into an RPG"

Posted: 30.11.2011 by Technet2k

Comments: 0
 
Developer 38 Studios has said they wouldn't "settle for anything less" than an "awesome RPG and the best in the genre," when building Kingdoms of Amalur: Reckoning.

They have "huge RPG fans" working on the new IP and it's how they've got "amazing RPG combat." It's got crafting, talent trees, player choices, and their Destiny system.

Rolston: The greatest game is always the first

Posted: 12.04.2011 by JustCommunication

Comments: 4
 
Ken Rolston believes that the first game in any franchise is always the best one, because developers always do too much.

Speaking with Strategy Informer, the Lead Designer was musing on how hard it was to break into the AAA RPG genre in today's market, and what needs to be done to make your mark.

THQ couldn't afford Reckoning, says Rolston

Posted: 12.04.2011 by JustCommunication

Comments: 0
 
Ken Rolston has admitted that former partners THQ didn't have the money to fund Reckoning, or at least, the project that would become Reckoning.

In an interview with Strategy Informer, Rolston mentioned how before being bought by 38 Studios, BigHugeGames was working with THQ on a number of titles, including...
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