MotoGP 10/11 Review (PS3)

For Bike lovers across the world, MotoGP has been a consistently decent franchise. The development of the series hasn’t been smooth though, with a variety of producers over the year pushing the game in different directions. Capcom have been at the helm for a few years, and are once again trying the make the most enjoyable game possible; one that retains the feel of real life MotoGP. They achieve the second of these goals, but does MotoGP 10/11 hold up against the myriad of other Bike games on the market.

As the only truly ‘official’ bike racing game, MotoGP does a good job of incorporating just about all of the brands, teams and racers of the current racing season. The fact that the stats will update as the 2011 season continues makes sure that the game will last longer than other entries in the series, and this polish is seen across the game. The experience navigating menus, and before each of the races feels authentic, despite lacking the excellent graphics of other racers. For fans of the event in question, 10/11 would be the complete package if it wasn’t for some glaringly obvious problems.

The game does a good job of including all the bikes you would expect in a MotoGP game

The main problem I have with MotoGP 10/11 is the handling. I haven’t played every entry in the series, but by my book none of them could have handled this loosely. Bikes swerve across the tarmac more than they do in an Arcade racer, which places MotoGP 10/11 in a tough genre spot. While the rest of the game is obsessed with providing a realistic, complete MotoGP experience, the way you actually race doesn’t gel well at all. Never mind the fact that these bikes never seem to want you to brake around corners, instead allowing you to veer way off course each and every time you try. The handling is just too floaty for this sort of racing game, I want the bikes to feel like bikes if that’s all I have on offer to me.

Though the experience is certainly polished, in certain modes it can be confusing exactly how well, or more importantly how badly, you are doing. The screens that follow each race are full of stats but never point out whether you’re doing well or not. It may not be annoying racing pros, but you never feel any sense of accomplishment if you do win, as the post race action is exactly the same to when you lose. Online modes are plentiful, but finding a game can be difficult with so few people actually on the servers. When you do find a race, it can be fun (given that you’ve learned to master the floaty controls by playing solo first), just don’t expect 10/11 to be holding your attention for years to come.

It can be depressing riding through some of the dull track environments

MotoGP 10/11 looks great some of the time, before races for instance. But while racing, it really needed to improve more from last year’s game. The environments are dull, and while official race tracks are hardly the most interesting places to look at there’s no polish in the graphics. The Bikes are suitably shiny, but other than that, it’s never on par with AAA racers such as Motorstorm and Burnout, which it should be.

MotoGP 10/11 will disappoint anyone who enjoyed last year’s game. In short, the ‘all-new handling’ the game uses as a selling point makes for a game lodged between two conflicting race genres. If they had gone all out to create an arcade game I’d be behind them, but by keeping the simulation sensibilities, the game is confused. Those looking for a racer with Bikes should probably wait for Motorstorm Apocalypse for their racing fix.

Best Game Moment: Actually winning a race once you’ve “mastered” the floaty controls.