Ratchet & Clank: A Crack In Time News (PS3)

Ratchet & Clank in cinemas worldwide in 2015

Posted: 23.04.2013 by Technet2k

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Insomniac Games' Ratchet & Clank is heading for the silver screen in 2015 (hey that rhythms!) courtesy of Blockade Entertainment and animation talent from studio Rainmaker Entertainment.

James Stevenson of Insomniac says the "action, humor and galaxy-spanning adventures" of the Ratchet & Clank series is perfect for film. T.J. Fixman is writing the script, who also wrote for all the games.

Insomniac Games registers 'Sunset Overdrive'

Posted: 27.02.2013 by Technet2k

Comments: 1
The name 'Sunset Overdrive' has been trademarked by Ratchet & Clank developer Insomniac Games, with Brand Development Director Ryan Schneider having snapped up a domain address.

The patent refers to "computer game software" that's online, which is no surprise. What is Insomniac's Sunset Overdrive? Is this a next-gen project? Something for Facebook, tablets etc?

US PlayStation Store update adds Starhawk, FIFA 13 and Dead or Alive 5

Posted: 26.09.2012 by Technet2k

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Four more PS3 games have become full downloadable titles with this week's US PlayStation Store update, as FIFA 13, Dead or Alive 5, Starhawk and Mirror's Edge join the digital catalogue.

Elsewhere PSN launches Tokyo Jungle, Marvel vs. Capcom Origins and a multiplayer only version of Starhawk. Both inFamous and Ratchet & Clank are now bundled in Collections.

Amazon France lists 'Ratchet & Clank HD Collection' for May 16th

Posted: 02.03.2012 by Technet2k

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Sony's newest HD Collection on the PS3 block looks to be all about Ratchet & Clank if retailer Amazon France has anything to say about it, which their product listing does.

There were four Ratchet & Clank titles released on PlayStation 2 from developer Insomniac Games, which began in 2002 and ended in 05. If Sly Cooper can go HD, then why not?

Insomniac: New IP "gut-wrenching" but offers "no baggage"

Posted: 29.02.2012 by Technet2k

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Ted Price of Insomniac Games declares his studio will continue developing new franchises describing the process as great and terrifying. New IP comes with "no baggage" to consider.

It's something that can be taken in "any direction" but it's of course "a difficult moment" as you decide what it should be. It's a huge gamble for studios as you back "unproven" mechanics.