All Interviews

The Bureau: XCOM Declassified (PS3)

Chris Capel chats with 2K Games' Nico Bihary on the game previously known as XCOM.

Posted 13 May 2013  |  Talked with Nico Bihary

Crysis 3 (PS3)

Strategy Informer talks with Crytek CEO Cevat Yerli and Game Director Rasmus Hojengaard to talk technology, whether there's room for innovation in shooters anymore and what Crytek's possible free-to-play future means for Crysis.

Posted 08 Feb 2013  |  Talked with Cevat Yerli & Rasmus Hojengaard

BioShock Infinite (PS3)

We sat down with level designer Shaun Elliott to discuss how Irrational has gone about succeeding BioShock.

Posted 17 Dec 2012  |  Talked with Shaun Elliott

Sniper: Ghost Warrior 2 (PS3)

Strategy Informer talks with Sniper: Ghost Warrior 2 producer Michael Sroczynski.

Posted 06 Dec 2012  |  Talked with Michael Sroczynski

DUST 514 (PS3)

We paid good ISK for this interview...

Posted 21 Aug 2012  |  Talked with David Reid

Aliens: Colonial Marines (PS3)

Chris Capel has a chat with the gameís senior producer, and doesnít blow him out of the goddamned airlock. Thatís a step up for him.

Posted 28 May 2012  |  Talked with Senior Producer, Brian Burleson

Battlefield 3: Close Quarters (PS3)

We get the lowdown on design choices behind the BF3 expansion.

Posted 26 Apr 2012  |  Talked with Patrick Bach

Far Cry 3 (PS3)

We spoke to Game Designer Dan Berlin about the multiplayer mode in Far Cry 3.

Posted 04 Apr 2012  |  Talked with Dan Berlin

Borderlands 2 (PS3)

We talk to the Vice-President of Gearbox about Borderlands 2Ö

Posted 04 Apr 2012  |  Talked with Steve Gibson

Spec Ops: The Line (PS3)

We find out where Spec Ops: The Line is...

Posted 06 Feb 2012  |  Talked with Shawn Frison, Lead Designer

Tom Clancy's Ghost Recon: Future Soldier (PS3, PS3)

We talk to Creative Director Jean-Marc Geffroy

Posted 26 Jan 2012  |  Talked with Jean-Marc Geffroy, Creative Director

Syndicate (PS3)

We talk with Executive Producer Jeff Gamon to find out why Syndicate went FPS.

Posted 01 Nov 2011  |  Talked with Jeff Gamon

Battlefield 3 (PS3)

Battlefield 3 approaches it's final hours...

Posted 07 Oct 2011  |  Talked with Patrick Liu

Counter-Strike: Global Offensive (PS3)

We interview Chet Faliszek about Counter Strike: Global Offensive...

Posted 27 Sep 2011  |  Talked with Chet Faliszek

Bodycount (PS3)

We took a break from counting to talk to one of the brains behind the bodies...

Posted 08 Aug 2011  |  Talked with Max Kant, Art Director

Child of Eden (PS3)

We talk to the mastermind behind Child of Eden...

Posted 19 Apr 2011  |  Talked with Tetsuya Mizuguchi

F.E.A.R. 3 (PS3)

We talk to the producer behind the third mainline entry in this horror FPS series...

Posted 14 Apr 2011  |  Talked with Ernest Zamora Jr. (Producer)

Crysis 2 (PS3)

We talk to one of the minds behind Crysis 2...

Posted 17 Feb 2011  |  Talked with Nathan Camarillo

Bulletstorm (PS3)

If you don't read this interview I will kill your dick...

Posted 08 Feb 2011  |  Talked with Adrian Chmielarz & Cliff Bleszinski

Operation Flashpoint: Red River (PS3)

We wade through the waters to bring you an interview with Executive Producer Adam Parsons...

Posted 26 Jan 2011  |  Talked with Adam Parsons, Executive Producer

Duke Nukem Forever (PS3)

We talk to one of The Duke's saviours...

Posted 11 Oct 2010  |  Talked with Steve Gibson

Nexuiz (PS3)

We talk to the guys behind upcoming XBLA/PSN shooter Nexuiz.

Posted 30 Jul 2010  |  Talked with Kedhrin Gonzalez

Blacklight: Tango Down (PS3)

We tango with Blacklight Project Lead, Jared Gerritzen. (Xbox 360, PS3, PC)

Posted 22 Jun 2010  |  Talked with Jared Gerritzen

Section 8 (PS3)

Strategy Informer talks about the PS3 version of Section 8 with Robert Siwiak, Director of Production, TimeGate Studios.

Posted 02 Mar 2010  |  Talked with Robert Siwiak

CellFactor: Psychokinetic Wars (PS3)

Inspired by Quake 3 and Unreal Tournament, Immersion Games and Timeline Interactive sat down and gave us an exclusive interview on CellFactor: PW.

Posted 16 Feb 2009  |  Talked with Julian Castillo and Mohamed Samir

Damnation (PS3)

Strategy Informer recently had a chat with Richard Gilbert (Producer) and Jacob Minkoff (Lead Designer) to talk about Damnation...

Posted 26 Sep 2008  |  Talked with Jacob Minkoff & Richard Gilbert

Monster Madness: Grave Danger (PS3)

SI were recently lucky enough to spend some quality time with Lee Perez, Producer from SouthPeak Interactive, to talk about Monster Madness PS3.

Posted 24 Jul 2008  |  Talked with Lee Perez

HAZE (PS3)

Mike Bowden talked with Derek Littlewood of Free Radical Design, Project Lead on the upcoming FPS Haze.

Posted 07 Mar 2008  |  Talked with Derek Littlewood

Dragon Ball Z: Burst Limit (PS3)

We talked with Naoki Eguchi of Namco Bandai Games Europe.

Posted 05 Feb 2008  |  Talked with Naoki Eguchi

Bladestorm: Hundred Years War (PS3)

Our chat with Akihiro Suzuki from Koei Ltd brought a few questions about Blade Storm: Hundred Years War answered.

Posted 28 Nov 2006  |  Talked with Akihiro Suzuki