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Watch Dogs News (PS4)

Ubisoft "working to fix" Uplay server troubles, Watch Dogs plagued with glitches

Posted: 29.05.2014 by Technet2k

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Unfortunately the launch of Watch Dogs hasn't gone smoothly for Ubisoft as the Uplay servers have been overwhelmed and suffering an authentication issue, which has had a knock-on effect with other titles.

If that wasn't bad enough, the PC version of Watch Dogs is also suffering terribly from framerate stutters on even high-end GPUs despite having graphical settings lowered.

Nvidia's 337.88 WHQL and AMD's Catalyst 14.6 drivers out today

Posted: 27.05.2014 by Technet2k

Comments: 1
 
Both Nvidia and AMD are releasing new drivers as Ubisoft's tech hungry Watch Dogs launches for PC. Each driver set targets the new open world game with optimisations and SLI/CrossFire profiles are provided.

4K is now supported by Nvidia's new 337.88 drivers, and AMD's Eyefinity gets "new architecture" with user control over the displays created. Thief now supports Mantle.

Forbes article "full of unsubstantiated bullsh#t" on Nvidia's GameWorks

Posted: 27.05.2014 by Technet2k

Comments: 0
 
Ubisoft's Watch Dogs takes advantage of Nvidia's GamesWorks program, which has developers work closely with Nvidia's tech team to better optimise their games with a whole host of special effects.

AMD's Robert Hallock speaks against this saying it will hurt the PC market as it's a "clear and present threat" to gamers. Forbes ran an article, which someone calls "bullsh#t."

Watch Dogs launch trailer released by Ubisoft

Posted: 22.05.2014 by Technet2k

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We're super close now to the release of Watch Dogs and Ubisoft has finally let launch trailer run amok on the internet. The Ubisoft Montreal game gives us an entire city to play with as Aiden Pearce and his apps.

The trailer is full of cars, bullets, brooding narration, and even a malfunctioning helicopter. Ubisoft said they needed those extra 5 months of development to 'follow Plan A'.

Watch Dogs' delayed 5 months "so we could use our Plan A and not our Plan B"

Posted: 22.05.2014 by Technet2k

Comments: 0
 
Once again Ubisoft creative director Jonathan Morin has touched on why they delayed Watch Dogs, which is poised to release next week after being pushed back 5 months. Exactly what did they do with the time?

Morin gives the targeting system as an example of needing extra focus, as sometimes "emergent situations" would arise with multiple hack options - it wasn't working well.
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