Cheats & Cheat Codes
Madden Cheat Codes
Under Madden Cards, go to the Madden Code option. The game will prompt you to enter a code. Enter the following codes to obtain these Cheat Cards. (the following codes are case-sensitive)
Code:
Description:
RLA9R7
#220 Super Bowl XLI (Gold)
WRLUF8
#221 Super Bowl XLII (Gold)
NIEV4A
#222 Super Bowl XLIII (Gold)
M5AB7L
#223 Super Bowl XLIV (Gold)
YI8P8U
#224 Aloha Stadium (Gold)
B57QLU
#225 '58 Colts (Gold)
1PL1FL
#226 '66 Packers (Gold)
MIE6WO
#227 '68 Jets (Gold)
CL2TOE
#228 '70 Browns (Gold)
NOEB7U
#229 '72 Dolphins (Gold)
YO0FLA
#230 '74 Steelers (Gold)
MOA11I
#231 '76 Raiders (Gold)
C8UM7U
#232 '77 Broncos (Gold)
VIU0O7
#233 '78 Dolphins (Gold)
NLAPH3
#234 '80 Raiders (Gold)
COAGI4
#235 '81 Chargers (Gold)
WL8BRI
#236 '82 Redskins (Gold)
H0EW71
#237 '83 Raiders (Gold)
M1AM1E
#238 '84 Dolphins (Gold)
ZI8S2L
#240 '86 Giants (Gold)
SP2A8H
#241 '88 49ers (Gold)
WROA0R
QB On Target card
XL7SP1
Mistake Free card
5LAWO0
Lame Duck card
QOETO8
1985 Bears Gold card
2L4TRO
1990 Eagles Gold card
J1ETRI
1991 Lions Gold card
W9UVI9
1992 Cowboys Gold card
DLA3I7
1993 Bills Gold card
DR7EST
1994 49ers Gold card
F8LUST
1996 Packers Gold card
FIES95
1998 Broncos Gold card
S9OUSW
1999 Rams Gold card
B1OUPH
When this card is played, this will pump up the crowd for the Bears.
DRL2SW
When this card is played, this will pump up the crowd for the Bengals.
1PLUYO
When this card is played, this will pump up the crowd for the Bills.
3ROUJO
When this card is played, this will pump up the crowd for the Broncos.
T1UTOA
When this card is played, this will pump up the crowd for the Browns.
S9EWRI
When this card is played, this will pump up the crowd for the Buccaneers.
57IEPI
When this card is played, this will pump up the crowd for the Cardinals.
F7UHL8
When this card is played, this will pump up the crowd for the Chargers.
PRI5SL
When this card is played, this will pump up the crowd for the Chiefs.
1R5AMI
When this card is played, this will pump up the crowd for the Colts.
Z2ACHL
When this card is played, this will pump up the crowd for the Cowboys.
C5AHLE
When this card is played, this will pump up the crowd for the Dolphins.
PO7DRO
When this card is played, this will pump up the crowd for the Eagles.
37USPO
When this card is played, this will pump up the crowd for the Falcons.
KL0CRL
When this card is played, this will pump up the crowd for the 49ers.
C4USPI
When this card is played, this will pump up the crowd for the Giants.
MIEH7E
When this card is played, this will pump up the crowd for the Jaguars.
C0LUXI
When this card is played, this will pump up the crowd for the Jets.
3LABLU
When this card is played, this will pump up the crowd for the Lions.
4HO7VO
When this card is played, this will pump up the crowd for the Packers.
F2IASP
When this card is played, this will pump up the crowd for the Panthers.
Hints & Strategies
Better lead blocking
Better running
Avoiding injuries
Use Performance Institute more than once per week in Superstar mode
Choosing correct parents in Superstar mode
Better agent in Superstar mode
Keep Influence and Role points in Superstar mode Find this article at:
http://www.strategyinformer.com/wii/maddennfl07/cheats.html
The trick to effective blocking is learning when to use the different blocks. Impact Blocks are more effective if you have a size advantage against the player you are blocking, while Cut Blocks are more effective if the defender is bigger than you. Turn Blocking works best for offensive linemen when they are trying to create an interior hole for the running back. If you get beat and you must resort to dirty tactics, try Holding.
When running the ball, the Highlight Stick is the best way to beat a defender in the open field. Press Up on the Highlight Stick to cause the ball carrier to play to their strengths and attempt to either power through or quickly shake past the defender. Press Left, Right, or Down on the Highlight Stick to make the ball carrier do a quick juke move in the specified direction. These moves are great for keeping your opponent guessing.
Cut Moves are a quick way to change the direction of the ball carrier without having to lose too much speed. If you are running in a certain direction and the defense is closing in, cutting in a different direction can be a good way to get past the defenders. These moves are best done by quicker running backs with high agility ratings.
When the running back has the ball in the backfield, you can use the Cut Moves to get through the holes in the offensive line. These moves are called Behind the Line Jukes, and they can only be performed when the ball carrier is approaching the offensive line. These moves allow the ball carrier to turn his hips and squeeze through small holes in the offensive line that normally he would not be able to get through.
When you think one of your players may be injured on offense, hurry the play up and they will usually get back up.
Use the Performance Institute on the day of a game. Save the game to a memory card, then remove the memory card. Next, simulate the game, then exit the game without saving. Insert the memory card back in and load your superstar. You will be able to use the Performance Institute again while still retaining the benefits gained from the last time you used it. Repeat this process as many times as desired to raise all Performance Institute stats.
When starting Hall Of Fame mode, certain parents will give you large boosts in key stats. If you want a receiver that is very fast, choose a Hall of Fame WR father with the "He was the Randy Moss of his time" note. Your player should have 95 or higher speed. If you want a fast quarterback, look for a Pro Bowl or Hall of Fame QB father with the "He was the Michael Vick of his time" note. Your player will be very fast and have good throwing power. Note: If you choose a father with the "He was his era's Tom Brady" note, he will be very slow (55 or less speed) and not be able to outrun anyone.
Answer the interview questions as a team player. Then when you hire an agent, more of them will want to sign with you.
When you finish a game in Superstar mode do not save or turn off the system. Do all the practices and gameplans and start the next game. Do the coin toss and choose to receive or kick or direction depending on coin toss. When you get to the screen with the play the coach picked for the kickoff, pause the game. Save the game and then turn off the system. When you turn the game on and load Superstar mode, you should have all of your Influence and Role points from the previous game. For example, if you finished game 1 with 100 influence points, you will have 100 influence points at the start of game 2 to build on.