Madden NFL 07 Cheats, Tips
22.11.2009

Cheats & Cheat Codes

Madden Cheat Codes Under Madden Cards, go to the Madden Code option. The game will prompt you to enter a code. Enter the following codes to obtain these Cheat Cards. (the following codes are case-sensitive)

Code:

Description:

RLA9R7

#220 Super Bowl XLI (Gold)

WRLUF8

#221 Super Bowl XLII (Gold)

NIEV4A

#222 Super Bowl XLIII (Gold)

M5AB7L

#223 Super Bowl XLIV (Gold)

YI8P8U

#224 Aloha Stadium (Gold)

B57QLU

#225 '58 Colts (Gold)

1PL1FL

#226 '66 Packers (Gold)

MIE6WO

#227 '68 Jets (Gold)

CL2TOE

#228 '70 Browns (Gold)

NOEB7U

#229 '72 Dolphins (Gold)

YO0FLA

#230 '74 Steelers (Gold)

MOA11I

#231 '76 Raiders (Gold)

C8UM7U

#232 '77 Broncos (Gold)

VIU0O7

#233 '78 Dolphins (Gold)

NLAPH3

#234 '80 Raiders (Gold)

COAGI4

#235 '81 Chargers (Gold)

WL8BRI

#236 '82 Redskins (Gold)

H0EW71

#237 '83 Raiders (Gold)

M1AM1E

#238 '84 Dolphins (Gold)

ZI8S2L

#240 '86 Giants (Gold)

SP2A8H

#241 '88 49ers (Gold)

WROA0R

QB On Target card

XL7SP1

Mistake Free card

5LAWO0

Lame Duck card

QOETO8

1985 Bears Gold card

2L4TRO

1990 Eagles Gold card

J1ETRI

1991 Lions Gold card

W9UVI9

1992 Cowboys Gold card

DLA3I7

1993 Bills Gold card

DR7EST

1994 49ers Gold card

F8LUST

1996 Packers Gold card

FIES95

1998 Broncos Gold card

S9OUSW

1999 Rams Gold card

B1OUPH

When this card is played, this will pump up the crowd for the Bears.

DRL2SW

When this card is played, this will pump up the crowd for the Bengals.

1PLUYO

When this card is played, this will pump up the crowd for the Bills.

3ROUJO

When this card is played, this will pump up the crowd for the Broncos.

T1UTOA

When this card is played, this will pump up the crowd for the Browns.

S9EWRI

When this card is played, this will pump up the crowd for the Buccaneers.

57IEPI

When this card is played, this will pump up the crowd for the Cardinals.

F7UHL8

When this card is played, this will pump up the crowd for the Chargers.

PRI5SL

When this card is played, this will pump up the crowd for the Chiefs.

1R5AMI

When this card is played, this will pump up the crowd for the Colts.

Z2ACHL

When this card is played, this will pump up the crowd for the Cowboys.

C5AHLE

When this card is played, this will pump up the crowd for the Dolphins.

PO7DRO

When this card is played, this will pump up the crowd for the Eagles.

37USPO

When this card is played, this will pump up the crowd for the Falcons.

KL0CRL

When this card is played, this will pump up the crowd for the 49ers.

C4USPI

When this card is played, this will pump up the crowd for the Giants.

MIEH7E

When this card is played, this will pump up the crowd for the Jaguars.

C0LUXI

When this card is played, this will pump up the crowd for the Jets.

3LABLU

When this card is played, this will pump up the crowd for the Lions.

4HO7VO

When this card is played, this will pump up the crowd for the Packers.

F2IASP

When this card is played, this will pump up the crowd for the Panthers.

 

Hints & Strategies

Better lead blocking
The trick to effective blocking is learning when to use the different blocks. Impact Blocks are more effective if you have a size advantage against the player you are blocking, while Cut Blocks are more effective if the defender is bigger than you. Turn Blocking works best for offensive linemen when they are trying to create an interior hole for the running back. If you get beat and you must resort to dirty tactics, try Holding.

Better running
When running the ball, the Highlight Stick is the best way to beat a defender in the open field. Press Up on the Highlight Stick to cause the ball carrier to play to their strengths and attempt to either power through or quickly shake past the defender. Press Left, Right, or Down on the Highlight Stick to make the ball carrier do a quick juke move in the specified direction. These moves are great for keeping your opponent guessing. Cut Moves are a quick way to change the direction of the ball carrier without having to lose too much speed. If you are running in a certain direction and the defense is closing in, cutting in a different direction can be a good way to get past the defenders. These moves are best done by quicker running backs with high agility ratings. When the running back has the ball in the backfield, you can use the Cut Moves to get through the holes in the offensive line. These moves are called Behind the Line Jukes, and they can only be performed when the ball carrier is approaching the offensive line. These moves allow the ball carrier to turn his hips and squeeze through small holes in the offensive line that normally he would not be able to get through.

Avoiding injuries
When you think one of your players may be injured on offense, hurry the play up and they will usually get back up.

Use Performance Institute more than once per week in Superstar mode
Use the Performance Institute on the day of a game. Save the game to a memory card, then remove the memory card. Next, simulate the game, then exit the game without saving. Insert the memory card back in and load your superstar. You will be able to use the Performance Institute again while still retaining the benefits gained from the last time you used it. Repeat this process as many times as desired to raise all Performance Institute stats.

Choosing correct parents in Superstar mode
When starting Hall Of Fame mode, certain parents will give you large boosts in key stats. If you want a receiver that is very fast, choose a Hall of Fame WR father with the "He was the Randy Moss of his time" note. Your player should have 95 or higher speed. If you want a fast quarterback, look for a Pro Bowl or Hall of Fame QB father with the "He was the Michael Vick of his time" note. Your player will be very fast and have good throwing power. Note: If you choose a father with the "He was his era's Tom Brady" note, he will be very slow (55 or less speed) and not be able to outrun anyone.

Better agent in Superstar mode
Answer the interview questions as a team player. Then when you hire an agent, more of them will want to sign with you.

Keep Influence and Role points in Superstar mode
When you finish a game in Superstar mode do not save or turn off the system. Do all the practices and gameplans and start the next game. Do the coin toss and choose to receive or kick or direction depending on coin toss. When you get to the screen with the play the coach picked for the kickoff, pause the game. Save the game and then turn off the system. When you turn the game on and load Superstar mode, you should have all of your Influence and Role points from the previous game. For example, if you finished game 1 with 100 influence points, you will have 100 influence points at the start of game 2 to build on.