Game Card

Metroid Prime 3: Corruption (Wii)

Genre: Shooter
Publisher:
Nintendo
Developer:
Retro Studios
US Release:
27.08.2007
EU Release:
n/a
Number of players:
n/a
Type:
Action
Reality Factor:
Science Fiction
Perspective:
First-Person
Extra:
Militaristic
Age:
Futuristic
Metroid Prime 3: Corruption Headquarters
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Review

We play Metroid Prime 3: Corruption...

While the Xbox 360 has been blessed with a small handful of really great games, the Wii has generally been left behind, known mainly as a mini game console. A shameful fate, until the release of the new Metroid title. The masterpiece of the Wii, Metroid Prime 3 Corruption is everything that could be asked for in a console devastating its opposition, yet selling less than good games.


Beautiful landscapes are standard. But you won’t get used to them
The Wii may not offer achievements, but scanning certain things or fulfilling objectives will give you access to bonuses

Corruption doesn’t waste any time with storyline, as it isn’t necessary. Some stuff happens, someone attacks, and you’re off. Developer Retro Studios opted for a skeletal plot to give a more engaging game. Don’t expect any moral dilemmas or story-driven confrontations that would make you think. Corruption is about shooting first, walking away cool later.

After an initial skirmish aboard the employer’s vessel, it seems like there’s a choice as to where to go first of three planets, though not following the given suggestion will lead to nothing. There is little choice for the majority of the game as to when certain missions can be performed, not because of experience not gained or items missed, but certain doors will remain locked or abilities will be required to progress further.

So like we’re told on the SAT’s, listening to instruction will save vast amounts of time, as well as much frustration. The 20+ hour shooter has so much to look for and see that it is very easy to get lost in Corruption’s magnificence. The artwork is absolutely amazing, and rivals that of titles on much more powerful systems.

That beauty doesn’t come freely. At almost every instance the Wii is loading off of the disc. A great decision to have no loading screens ensures flow and a cinematic feel, though doors may stay closed for up to ten seconds while the upcoming room loads. While I would never suggest increasing load times and lowering the standard of graphics, it is clearly upsetting, especially if on the run.


Finding all the landing zones isn’t only important to save time; it’ll save your game! Keep your eyes open
After a bit of play time, the hyper-mode will become available. It’ll be your best friend

This is not to say that there is any slowdown in gameplay. True, shifting from room to room may take time, but enemies do not stall, cinematics flow regularly and control refuses to stutter. Unless the batteries are low, which a nice bar in the HUD will display power and a message will pop up when it is nearly depleted.

Like the controls for Resident Evil 4, Metroid’s work flawlessly and are perhaps the best ever seen. As if to show how awesome the Wii remote can truly be, several actions such as disengaging power cells or activating trains is performed by maneuvering the remote in a certain way, like pulling a lever by literally pulling the controller.

That isn’t to say that Metroid is perfect, though it is pretty close. Target locking is difficult to control because enemies can easily break away from the lock, and when they do the screen locks in that position instead of free roaming again.

There’s also the huge opportunity to fall under the unfortunate circumstance of going through the same area over and over again. While it’s required at least twice, I managed to do this at least six times for certain areas because of either unspecific objectives, easy-to-get-lost with 3d maps, and possibly a poor sense of artificial direction.

The lack of multiplayer is also unfortunate, as it would undoubtedly be a hectic battle with the amazing controls. How it would work with the loading issues would be interesting to discover. Thus, the biggest problems with Corruption occur due to the hardware it’s played on, which cannot be helped.


Yes, it would be worth it to fight that monster instead of listening to the corny dialogue afterwards
Don’t worry, the bosses do get uglier. Hopefully that’ll scare you into getting rid of them faster

If Super Mario Galaxy were not set for release this year, I would immediately state that Metroid Prime 3: Corruption is the game of the year for the Wii. With amazing artwork, super-intelligent controls and a no BS story, anyone not getting this game is missing out on the best of the Prime series.

Top Game Moment:
Performing a double jump using bombs in the morph ball while moving and bowling robot baddies.

  • 'Wii Ware' Trailer
    Metroid Prime 3: Corruption: .jpg
    Length 05:56 Views 486
    Posted 13.08.07

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