We recently had
a chance to see the latest version of the long-awaited MMORPG and it
was clear from the outset that the combat on display was far, far from
the usual mouse clicking and hotkey pushing most online games have you
doing, ad-infinitum.


“That’s been pretty much our biggest focus throughout the entire
development – to revolutionize the combat system in MMOs” states Erling
Ellingsen, Funcom’s product manager. A bold statement, might I add.
“We’re
all so sick and tired of just walking up to something, clicking the
mouse and seeing your character attack every third second or so. It’s
really boring.”
He’s not wrong – MMORPG combat has always been a
very dull aspect of the genre and one that, until now, has shown no
real sign of progression. In Age of Conan, “real combat” is the key.
Your basic attacks are mapped to directions around your character and
hitting the appropriate key will cause them to swing their weapon in
that direction. For example, if you have three enemies stood directly
in front of you and you swing your blade widely from left to right,
you’ll cut straight through them. Now, this sounds fairly standard
stuff but in the MMORPG world this level of interactivity in battle is
currently unmatched. Magical and special attacks are now activated by
performing a combo, rather than jabbing at a number key, all the while
the games excellent animation ties all the strikes and blows together
to resemble something more God of War than World of Warcraft.
“You
spend 90% of any MMO fighting things. The combat here feels a lot more
like Mortal Kombat or Street Fighter than Everquest or World of
Warcraft, more involving. It’s very direct, bloody and visceral.”
It’s
not all hacking and slashing, as Erling was quick to point out. Age of
Conan is set to offer a rich community experience for those willing to
devote their time to it. The building of guild cities for huge groups
of players to socialize, buy, sell and craft in-game items and, in the
case of the “battlekeeps”, lay siege to, plays a big part of the
experience.
“There’s a lot of politics to the game. The whole
building of your guild city – going into an area and claming a piece of
land to build your city is a large part of [Age of Conan]. You’ve had
player cities before in games like Star Wars: Galaxies but it is not as
well developed as it is in this game.”
City building plays an
important part in many aspects of the game. First of all, there is the
social aspect. The ability to combine resources with members of your
guild and have something physical to show for your efforts – your own
guild city – is far more rewarding than any “rare drop” most other
MMORPGs reward dedicated players with. A complete city is the “must
have” status symbol for any serious guild, as it not only acts as a
base of operations, but certain structures can help with various player
job issues. For instance, building a blacksmiths will give players a
place where they can craft their own weaponary, while an alchemy hall
will allow people to create their own potions and spells.
Building
a battlekeep opens your city to the PvP aspects of the game. Instead of
the usual wreckless clicking on other players until they fall down,
here things are done on a much, much more epic scale. Your enemies can
lay siege to your city with huge weapons they have built, with a
hundred players all storming your gates at once. Obviously, you can
attack them too. Fancy a spot of land that another guild have already
claimed as their own? Best start building that battering ram and
sharpening those swords!
It is also worth noting that Age of
Conan is a very, very pretty game. This is doubly impressive, given
that MMORPGs are hardly the best looking titles available, due to the
various stresses of massively multiplayer gaming. Characters are
heavily customizable, choosing from three distinct races, each with
realistic hair and armour with individually rendered links in the
chainmail. The jungle area we saw was full of life, looking overgrown
and hostile rather than the usual pathway through a corridor of trees
we’re used to by now. Despite the high end graphical leanings, Erling
assured us that the game would be scaleable for those with
significantly less in the video card area.
“We’re using our own
engine, which gives the player a lot of flexibility with their video
options. You can scale this game down very, very far, so it can run on
low end machines. I personally wouldn’t like to do that. Conan is a
hungry beast; the more you feed it, the happier it will be!”
Due
to their online nature, MMORPGs are occasionally crippled by the fact
that the world needs to be consistent for every player. Huge events
seen in epic single player games simply can’t happen in these massively
multiplayer environments, but Age of Conan appears to have a
workaround. When you sleep at one of the games many inns, you wake up
at night time. During this, you are essentially playing a single player
game and can take quests that shape the very world you play within.
Castle walls will fall, villages will burn and the story, backed with
the rich lore, will progress in a much, much more spectacular fashion
than most other games in the genre.


The lore of Conan has always been one of “adult fantasy”, featuring
plenty of barbarians splitting skulls and unfeasibly buxom ladies
wearing the kind of gear that makes Princess Leia in her slave outfit
look fit to attend a funeral. Staying true to the source material means
it is almost certainly going to be aimed at the more mature market.
When asked, Erling was very quick to agree.
“Oh absolutely!
We’re staying very true to the source, which means we’re probably going
to get an 18 certificate. It is going to be aimed at adult gamers.”
It
is still in beta, and there are a few concerns as it approaches
release. There were still a few bugs evident in the build we saw;
things that will no doubt be ironed out in the coming weeks. It also
appears to be leaning very much towards the hardcore MMORPG player,
which is a risk given the success of the more casual online experience.
It does seem that with a dedicated group of people playing alongside
you, Age of Conan could be a rich, enjoyable world to immerse yourself
in, leaving a lot more of the world’s dynamic in the hands of the
players.
Find this article at: http://www.strategyinformer.com/xbox360/ageofconanhyborianadventures/preview.html