Until I visited the Ninjabee website I didn’t
have a specific genre in which to place Band of Bugs. It’s definitely a
strategy game, but not an RTS. The technical term for it is a tactical
strategy game or turn-based strategy game, which means it’s a lot like
playing with miniatures on a battle map, but done graphically on the
computer. Oh…and it’s fun too.
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Watch out for the wooden arm, he’ll give you a splinter!
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Egg carriers are escort missions.
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Band of Bugs was originally a release for the
XBOX Live Arcade in the summer of 2007 and made the move over to the PC
world in December. The basic storyline places you in the insect shoes
of Maal, the local bug prince, who needs some army training so he can
grow up to be a decent bug king. Towards this end he’s put under the
watchful eye of Tiernan, a praying mantis warrior with a wooden arm and
plenty of experience, and taught to be a leader by working his way
through the twenty maps that are part of the campaign mode of the game.
The story doesn’t get much more complex than that, though there are a
few amusing turns more or less and the discover of dark jelly leads to
a twist or two, however the focus of the game is the combat as well it
should be.
Graphically Band of Bugs is…dare I say it…cute. The color scheme is
bright and cheerful, reminding me of a Pixar film, but not so bright
that it’s hard on the eyes. Animations are smooth and different enough
for each bug type that the combat motion isn’t boring. One of the
features that I like is that the color of a given unit changes after
the unit has acted in the round. This allows you to tell visually how
many enemies have yet to move, which often changes tactics to attack
units that haven’t already attacked versus those that aren’t going
anywhere for another round.
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Which way to face? Into combat of course!
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Aren’t we just cute?
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There’s not a lot to the sound aspect of the game, so no fuss for
having the latest in sound cards. The bugs all speak in bugese which is
a nonsense language that I very quickly tuned out, just skimming the
dialogue boxes and getting down to business. When each bug moves there
is an accompanying sound, which did amuse me as the first time the
mosquitoes attacked I found myself checking the room for flying
critters and itching.
Each of the maps encountered is slightly
different than the others, either in terrain, goals, or the types of
enemies and friends in place. It only takes a map or two to learn the
basics of combat and what bug types use what weapon and movement types.
Every bug has at least two weapon options and some are spell casters
that can heal your forces or blast the enemy with fire, rocks, ice,
etc. Positioning is key from where you are in relation to your allies
to what direction you’re facing adding a layer of challenge to what is,
at the heart, a fairly simple game. This simplicity may be a turn off
to some, particularly hard core war gamers, but for me I found I
enjoyed being able to quickly complete a mission and then pop out to do
something else and return a half hour later for another few levels of
bug squishing.
Band of Bug offers twenty campaign maps, several
stand alone maps, a map editor so you can create and exchange maps of
your own and a rather extensive multiplayer mode. I played around with
each of these modes, though without having several friends that all had
the game what I could do in multiplayer was limited. I’d like to
explore this more, but that will have to wait until more friends pick
up copies of their own.
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Only a silver? Bah!
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The required…Ninja Bee reference.
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All in all Band of Bugs was a good play,
though how much replayability for the price tag it has is yet to be
seen. There are several maps on which I only received a silver ranking
so I’m planning on heading back in to see if I can’t get gold all the
way across. Wish me luck!Top Gaming Moment: I
like the bombs. I’m never thinking about what insects make bombs out
of, cause that makes me think of dung beetles, but I still like
destroying many enemies with one strike!