Preview
Banjo-Kazooie: Nuts and Bolts Preview (Xbox360)
Who remembers Banjo Kazooie from back in the day? It’s been awhile, and while many have been skeptical about the title and have raised eyebrows towards the possibility of Microsoft revealing a motion controller for it, it’s something the kids will enjoy.
As far as I witnessed in my playtest with Banjo Kazooie: Nuts and Bolts, the game is based around creating and using vehicles to achieve objectives. This means that the customization of vehicles is about ten times more robust than the character customization we see in most other games. The demo I played had the developer show off a fully-stocked inventory, with hundreds upon hundreds of different available parts to use.
It’s basically a lego set. Collect pieces during gameplay by completing minigames or finding them in hidden areas. Once you have the correct vehicle to get to the next part of one of the five giant worlds, you can go on to the next set of challenges. Right now, there are over 130 challenges throughout the game, with over 20 challenges in each world.
What’s interesting is that none of the platforming qualities that most people are looking for are missing; they’re just being made to revolve around vehicle use instead of standard on-foot action. That means if you have to find a way to get to a specific area, remake your vehicle so it can fly, swim, or jump to the place you need to reach. However you do it doesn’t matter, it’s the fact that it can be done that’s important.
Vehicles can be made into just about anything, assuming the parts to do are available. Theoretically, a plane-helicopter-car-boat-submarine is a viable vehicle, but it may be too big to use in some circumstances. So using vehicles isn’t about making one thing that can do anything, it’s about creating the proper vehicle for the given situation. One such puzzle required moving a giant block of ice up a ramp using one of three vehicles: a helicopter that can air-lift objects, a car with a giant board on it to hold objects, and a car with planks on the sides to move objects. The helicopter worked the best in that situation, but it isn’t necessarily the best way to complete the objective for the most points.
Just so you know, vehicles can be damaged and broken as well, but don’t worry, it’s meant to be a fun game, not frustrating. If a piece breaks off, Kazooie can collect the pieces and fix it, so long as you find those pieces. If you get in a car crash with a wall, the pieces won’t go far, but if your plane runs into a pole and you fly uncontrollably across the map, good luck finding those missing parts.
Multiplayer is also based mainly around vehicles, with such standard games as Queen of the Gnole (king of the hill) and the usual slew of gametypes. Cooperative play is also available, though to what extent is still unknown.
Banjo Kazooie: Nuts and Bolts is set for release exclusively to the Xbox 360 this November.
As far as I witnessed in my playtest with Banjo Kazooie: Nuts and Bolts, the game is based around creating and using vehicles to achieve objectives. This means that the customization of vehicles is about ten times more robust than the character customization we see in most other games. The demo I played had the developer show off a fully-stocked inventory, with hundreds upon hundreds of different available parts to use.
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It’s basically a lego set. Collect pieces during gameplay by completing minigames or finding them in hidden areas. Once you have the correct vehicle to get to the next part of one of the five giant worlds, you can go on to the next set of challenges. Right now, there are over 130 challenges throughout the game, with over 20 challenges in each world.
What’s interesting is that none of the platforming qualities that most people are looking for are missing; they’re just being made to revolve around vehicle use instead of standard on-foot action. That means if you have to find a way to get to a specific area, remake your vehicle so it can fly, swim, or jump to the place you need to reach. However you do it doesn’t matter, it’s the fact that it can be done that’s important.
![]() |
![]() |
|
Vehicles can be made into just about anything, assuming the parts to do are available. Theoretically, a plane-helicopter-car-boat-submarine is a viable vehicle, but it may be too big to use in some circumstances. So using vehicles isn’t about making one thing that can do anything, it’s about creating the proper vehicle for the given situation. One such puzzle required moving a giant block of ice up a ramp using one of three vehicles: a helicopter that can air-lift objects, a car with a giant board on it to hold objects, and a car with planks on the sides to move objects. The helicopter worked the best in that situation, but it isn’t necessarily the best way to complete the objective for the most points.
Just so you know, vehicles can be damaged and broken as well, but don’t worry, it’s meant to be a fun game, not frustrating. If a piece breaks off, Kazooie can collect the pieces and fix it, so long as you find those pieces. If you get in a car crash with a wall, the pieces won’t go far, but if your plane runs into a pole and you fly uncontrollably across the map, good luck finding those missing parts.
![]() |
![]() |
|
Multiplayer is also based mainly around vehicles, with such standard games as Queen of the Gnole (king of the hill) and the usual slew of gametypes. Cooperative play is also available, though to what extent is still unknown.
Banjo Kazooie: Nuts and Bolts is set for release exclusively to the Xbox 360 this November.
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Banjo-Kazooie: Nuts and Bolts Trailer
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Banjo-Kazooie: Nuts and Bolts E3 2008 Trailer
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By Revan (SI Elite) on Jul 22, 2008

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