Battlefield 3 Preview (Xbox360)

As the days count down to a major release, many emotions can boil to the surface: anticipation, excitement, trepidation, worry, cravings if you also happen to be pregnant... for us, we were more worried than we wanted to be about Battlefield 3, but mainly because we only had the open beta to go on and little other hands-on time with one of our favourite franchises. Thankfully, we managed to get an extensive session with the game at an event in London that put most of our fears to rest, and we hope we will be able to do the same to you.

"You can be my wingman anytime" "Bullshit, you can be m-" *blows up* "Oh..."

This hands-on session was the first time we were able to see the single-player campaign. As with all offline modes, this was a higher quality and more atmospheric experience. We won't spoil any of the details for you by giving you a blow-by-blow account of what we played, but DICE have learned well from their experiences with the Bad Company titles. Furthermore, the tone of this game is much more serious, with The Usual Suspects style of reverse narrative, and a plot that's slowly unravelled as the game goes on. This also allows for a more diverse range of characters as well, in wide range of scenarios which should give the campaign a bigger draw (*cough*Jets*cough). One of the main problems about Bad Company 2's campaign was that it was hard to really care about it, since multiplayer is so good.

Speaking of multiplayer... well, where to begin? It's as good as you probably think it's going to be, excluding hype. The current multiplayer beta really doesn't do this mode justice, and is actually running on older code. Even though the beta is apparently the way it is for benchmarking purposes, DICE really aren't doing themselves any favours by only offering one map and one mode... although at least the PC guys get to try out the Caspian Border map, a huge map that makes use of the all of the vehicles this game has to offer, including Jets. There's a wide range of multiplayer maps that provide a wide range of experiences - from all our armoured warfare, to Infantry-only urban warfare, to everything in between. Shame there isn't a Jet-only map, like they did in Battlefield 1943.
Remember, it's only going to look this good on a PC that hasn't been invented yet
Multiplayer is definitely going to be this game's strong suite, it has to be said, and it also has to be said the PC is going to be the superior version. It's already been widely reported that the PC build will be able to support larger player numbers, and that will really show on the larger maps. Even graphically, the power of the Frostbite 2 engine doesn't really shine through on the console - it looks pretty good, better than Bad Company 2, although on the Playstation 3 everything seems a tad jagged and muddy. The 360 version has brighter textures, but is as equally limited by the hardware.

We also went hands on with the 'Co-op' mode, although we only got a chance to play through one mission - Hit and Run. This level basically had you in some sort of office building, and you had to fight your way from where you started, all the way to the garage area and then drive out to safety. We saw a handful of other missions available as well, possibly snippets taken from the single-player campaign, but we're not sure at this point. In general, this mode is reminiscent of Call of Duty's SpecOps missions , although we have to say that so far it seems to be the weakest of the three modes. There's little direction or context, and you don't even get to choose your load-out. Hit-and-Run at least isn't really that inspiring, and the lack of checkpoints can leave you frustrated when you face a nasty surprise. Granted- you run through these a couple of times and you get the hang of them, and the main 'aim' of the mode is get a high as score as possible, but it's probably not going to be what keeps you coming back to this game.
The narrative is surprisingly strong and atmospheric - something DICE have had trouble with in the past

We'll give you our final verdict in a few weeks when they finally release the final code, a word to the wise though: This game feels like it could do with a couple of months extra for polish, which is a shame but can't be helped. EA's war of words has probably locked DICE into a schedule they can't break free, but we know there's going to be a day one patch, and that the studio will continue to work on it in the weeks post-launch. There's been a lot of debate about that issue in the past, but it's worth holding faith in this game because once the last few niggles have been taken care of, it will not disappoint. Battlefield 3 is due out on PC, Playstation 3 and Xbox 360 on October 25th in North America, and October 28th in Europe.

Most Anticipated Feature: The larger maps with full server populations are probably going to melt your face.

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By herodotus (SI Herodotus) on Oct 07, 2011
The game really has to have improved in a major way from the beta for this to be a happy experience for PC gamers. So far I have seen nothing to support EA/DICE's claim that PC is the primary platform - quite the opposite in fact. I've listed many in the Interview Article, but if you want a simple "for instance" - the inclusion of a full blown SP Campaign is the most obvious indicator. "BF" was always about the online-only, that is before the XB became so popular.
Fanboys just pass all of this off: "It's a beta", "Go back to CoD", or simply "STFU". For those of us a little more mindful of how the industry actually works, it's becoming more and more obvious that the PC might be actually watching it's last real visit to the "BF" franchise without simply being a straight console port.
By chiefone (SI Veteran Member) on Oct 08, 2011
Meh.... beta is terrible. Bad graphics and worse gameplay.
By JustCommunication (SI Core) on Oct 08, 2011
This is what I've been trying to say - don't judge the game by the beta, at all. The code is old, and its so restrictive that it's a bit silly.

From what I can tell (go read our interview), this beta is nothing more than a benchmarking exercise for them, which is a shame becuase it means they've left many consumers confused as to what the final game has been like.

There are some areas COD is going to be better at, and some areas BF3 is going to be better at, but BF3 is without a doubt going to be an excellent game.
By herodotus (SI Herodotus) on Oct 09, 2011
I'll reserve judgement for when my copy arrives and is installed. "CoD" will be better optimised, as that is only natural using the same engine as before. "BF3" with it's new engine will face some problems to begin with, but I'm sure it'll all come out in the wash.
I know the beta is old and doesn't represent the final product, however with non-functioning joystick and mouse button mapping (limited) I've given up playing it. The Stat-hunters of course are busy ranking themselves up, something to do with self-esteem issues I guess as all will be levelled with the final release.
Watching the gameplay footage of "Firestorm" the game is still looking as fantasic as the trailers promised (like the new knifing animation:D) and the inclusion of thermal vision for vehicles (something to counter the C4 spamfest in confined places). So many goodies, so much promise...I hope the servers don't crash on the 26th (here).