BioShock News (Xbox360)

Grand Theft Auto franchise ships over 114m, GTA IV now at 22m

Posted: 15.09.2011 by Technet2k

Comments: 3
Take-Two head Strauss Zelnick revealed that overall the Grand Theft Auto franchise has shipped a huge 114 million copies to retailers during its lifetime.

Grand Theft Auto IV has cleared 22 million of that grand total. CEO Zelnick also gave away some other key title numbers, although L.A. Noire is missing.

Levine: Take-Two "pretty bold" on mature stuff, no 'dumb down'

Posted: 11.04.2011 by Technet2k

Comments: 3
2K Boston's Irrational Games' Ken Levine has said publisher Take-Two is "pretty bold" when it comes to letting games explore more mature themes, like BioShock.

In fact "in their shoes," Levine doesn't know if he'd have "written a check" for BioShock at all. If there is any 'dumb down' in BioShock Infinite then it's "for me," he jokes.

Take-Two: Grand Theft Auto franchise sells over 100 million units, GTA IV accounts for 20m

Posted: 10.03.2011 by JamieSI

Comments: 3
During a talk at the Wedbush Morgan Technology, Media and Telecommunications Conference yesterday, Take-Two revealed high figures for several franchises from 2K Games and Rockstar.

2K's BioShock series has sold over 8 million units since its launch in 2005 on Xbox 360, which was later released for PlayStation 3. We would be interested to see sale differences between the first and second BioShock, but this hasn't been revealed. BioShock Infinite is currently in development and will be the third release in the series.

Levine: First-person can provide "childhood experience of play"

Posted: 24.02.2011 by Technet2k

Comments: 2
Irrational Games' Ken Levine, creator of BioShock, has said the first-person perspective is "one less barrier" to a game's experience for the videogamer.

It lets us be in "someone else's shoes," which is something 'very natural to children' when they play, but "much more difficult for adults." 'Transpose identity'.

BioShock Infinite "simultaneous" for all platforms, no PS3 port

Posted: 22.11.2010 by Technet2k

Comments: 0
If you were part of the PS3 BioShock crowd then you were likely grumpy it arrived a year late, and then when it did finally get here it was glitch-central.

Developer Irrational this time however with BioShock Infinite won't be palming off PS3 to an external studio, it's all "simultaneous in-house development".