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BioShock Infinite News (Xbox360)

BioShock movie stalls again as director exits

Posted: 26.03.2012 by Technet2k

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Director Juan Carlos Fresnadillo has quit the BioShock film project as he reveals he's "completely out of that, and developing other stuff." Gore Verbinksi is attached as producer.

Back in 2008 the game-to-movie project was announced but has suffered in development purgatory ever since. In April '09 Universal demanded the budget shrink from $160 million.

BioShock Infinite will be inifinitely more chatty than BioShock 1

Posted: 20.03.2012 by JonahFalcon

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Irrational Games head Ken Levine has revealed that BioShock Infinite will contain far more dialog than the first BioShock. How much more? One level of Infinite has three times more than the original game had in its entirety.

The geometric increase in dialog is due to Levin's decision to have Booker and Elizabeth interact with each other and their world.

Levine: Talking of BioShock Infinite with Move is like "talking about music"

Posted: 12.03.2012 by Technet2k

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The reason behind Irrational Games not blabbing about PlayStation Move support with BioShock Infinite is because it's "hard to do," says Ken Levine. It has to be shown to be 'got'.

The studio has to "put the thing in somebody's hand" and ask how it feels, which they'll do "at some point." The BioShock creator concludes the "proof's going to be in the pudding."

BioShock Infinite retails October 16th in US, 19th in Europe

Posted: 01.03.2012 by Technet2k

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2K Games announces BioShock Infinite's release date. We can finally plot when our heads get to be among the clouds. It's a simultaneous release so fear not PC gamers.

Ken Levine says Infinite is a follow-up that "dwarfed the original in scope and ambition." We play former Pinkerton agent Booker DeWitt, the franchise's first voiced player character.

Levine keeps BioShock Infinite team 'in the dark' on story

Posted: 07.02.2012 by Technet2k

Comments: 3
 
Ken Levine is keeping the narrative to BioShock Infinite under tight control in order to observe his team as they come across its twists and turns - a reaction you can't get "a second time."

He admits there's a "frustration on the team" because he hasn't documented the story for them to digest in one go, but he won't do it because it's "not the way we present stuff to the gamer."