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BioShock Infinite News (Xbox360)

Activision's interest in Take-Two "a no brainer," might entice EA

Posted: 14.02.2011 by Technet2k

Comments: 4
 
US analyst service First Adopter believes Activision will most likely go after Take-Two, mainly as they have "nothing now outside" Call of Duty and Blizzard.

They say Take-Two would likely take a "$20-22 bid" per share this time, after looking "fools for saying no" to EA's $25 bid. EA might try again to thwart Activision.

Rumour: Activision setting sights on full Take-Two acquisition?

Posted: 11.02.2011 by Technet2k

Comments: 4
 
Senior level persons are 'very strongly rumoured' to be eyeing up rival publisher Take-Two for a possible all-out acquisition, namely to secure Rockstar.

It is after all Take-Two's strongest studio, however their top talent like the Houser brothers have their contracts expire in 2012. Its 'just rumour' for now.

Irrational employees wanted, Bioshock studio look to fill 7 posts

Posted: 04.02.2011 by Technet2k

Comments: 0
 
Developer Irrational Games are listing seven new positions that need filling at the Massachusetts-based studio; they've gone from 40 to 100 staff.

They're looking to "expand considerably" in the near future. They want engineers, designers and many programmers. BioShock Infinite is their current project.

Take-Two: No "structural impediment" outside GTA anymore

Posted: 02.12.2010 by Technet2k

Comments: 0
 
Strauss Zelnick has said Take-Two won't be annualising their big hitters like Activision does with Call of Duty and Guitar Hero, it's just not for them.

The publishing boss also proclaims they have no "impediment to being profitable" in a given year now, as Grand Theft Auto isn't their only avenue.

Next GTA "likely" in Take-Two's fiscal 2012, worth about $750m

Posted: 25.11.2010 by Technet2k

Comments: 1
 
Janco Partners analyst Mike Hickey believes Take-Two and Rockstar will "likely" unleash the next GTA between April 1st, 2011 and March 31st, 2012.

He firmly states it will be another huge blockbuster for the studio and will sell upward of 16m copies worldwide, raking in approximately $750m.