News

Dead Space 3 News (Xbox360)

Cliffy B: Horror games are the "ultimate campaign rental"

Posted: 13.02.2013 by Nakerman

Comments: 3
 
Gears of War designer Cliff Bleszkinski has suggested players are no longer willing to pay for a pure horror experience in gaming. In particular, he discussed Dead Space 3 and how EA were conscious of ramping up the action to keep consumers interested.

Dead Space 3 harbours item exploit for in-game resources

Posted: 06.02.2013 by Technet2k

Comments: 1
 
EA's decision to include micro-transactions for Dead Space 3, where you can pay real money for in-game resources, has been effectively circumvented by an item exploit found by gamers.

Exercising a little patience can top up your resources, avoiding the micro-transaction system. Exiting and re-entering a specific room causes the glitch, which spawns a random resource.

Awakened DLC for Dead Space 3 coming in March

Posted: 05.02.2013 by JonahFalcon

Comments: 9
 
Electronic Arts has released a press release announcing the launch of Dead Space 3, and have confirmed the first downloadable content for the game, Awakened, which will be landing in March.

Visceral wants Dead Space 3 "consistent across all platforms" to avoid 'inequality'

Posted: 29.01.2013 by Technet2k

Comments: 18
 
The PC version of Dead Space 3 has been defended by executive producer Steve Papoutsis. To him it's "confusing" when asked if they're optmising for PC - it's "very different" but 'no less important'.

Visceral has "always made console games," and their biggest goal is to deliver a quality "consistent across all platforms" without one userbase "saying it's better on their system." Bad news for PC?

Dead Space 3 micro-transactions for players wanting "instant gratification"

Posted: 25.01.2013 by Technet2k

Comments: 12
 
Visceral Games has revealed some detail about their Weapons Bench mechanic in Dead Space 3, which uses resource materials scavenged throughout the game to build up a player's arsenal.

Some players are "accustomed" to micro-transactions, and the ability to pay real money for the resources fulfills their 'need for instant gratification'. It's all "completely optional" to the player.
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