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Enslaved News (Xbox360)

Lacklustre sales for Enslaved had dev drop DLC, multiplayer mode

Posted: 15.02.2012 by Technet2k

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Ninja Theory have revealed that poor sales for Xbox 360 and PS3 Enslaved led the studio to dropping planned DLC, which included a multiplayer mode featuring Monkey's skateboarding 'cloud'.

The team wanted to create "affecting characters" in Enslaved and not just "cardboard cutouts." If it had of been successful perhaps others would have deemed it a "worthwhile pursuit".

Enslaved lead "can stop lying" now Naughty Dog's The Last of Us has debuted

Posted: 12.12.2011 by Technet2k

Comments: 1
 
Mark Richard Davies was lead designer for Enslaved, but has been working at Uncharted developer Naughty Dog for a while, but it was never on Uncharted 3: Drake's Deception.

He revealed it was actually The Last of Us all along, which has been in the works for the 2 years at the studio with a secret second team. The voice actors have been named.

Xbox Live's early November schedule

Posted: 02.11.2011 by Technet2k

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The Xbox Live Marketplace calendar from now until mid November has been detailed by Major Nelson. Today will release BurgerTime World Tour on Xbox Live Arcade.

Next week there's Fusion: Genesis, as well as some Dead Rising 2: Off the Record skill pack DLCs. Games on Demand adds Enslaved and Marvel Vs. Capcom 3.

Publishers "can't have it both ways," must 'bet and spend' AAA

Posted: 06.10.2011 by Technet2k

Comments: 1
 
Ninja Theory's Tameem Antoniades believes it was the 'lack of visibility' that led to Enslaved: Odyssey to the West's poor sales reception; lacklustre marketing.

It's "always a difficult equation," says the studio boss. It needed "a drive, a big push," and Antoniades doubts it got it. People "still even haven't heard" of it.

"High budget, high stakes" triple AAA retail model "is creaking"

Posted: 06.09.2011 by Technet2k

Comments: 3
 
Ninja Theory's Tameem Antoniades reckons the digital revolution is "such an opportunity for fun creative games" unlike the "stranglehold" of the AAA retail model.

It's "crushing innovation and access to creative content." The price point is stopping consumers taking a chance - makes you want "a known experience".