News
Far Cry 3 News (Xbox360)
Far Cry 3 goes gold 
UbiSoft has announced in its Twitter feed that the third game in its open world shooter series, Far Cry 3, has achieved gold master status, meaning that the game will be on time for its release on the 29th November in Europe, the 30th November in the UK, and the 4th December in North America.
Ubisoft introduce Far Cry 3's "depraved mastermind" Hoyt
Posted: 24.10.2012 by Technet2k
Comments: 1
The November bound Far Cry 3 gets another trailer from Ubisoft that introduces yet another less than law abiding tyrant. His name is Hoyt and he has some rather strong business ethics.
We also learn of Sam, one of Hoyt's lieutenants and a "potential ally" in taking on this crazy guy and his criminal empire. It seems we'll be going 'undercover'.
We also learn of Sam, one of Hoyt's lieutenants and a "potential ally" in taking on this crazy guy and his criminal empire. It seems we'll be going 'undercover'.
Far Cry 3 multiplayer doesn't forcibly remind you of a "snotty friend somewhere" 
Posted: 22.10.2012 by Technet2k
Comments: 4
Ubisoft Massive describe their approach to Far Cry 3's multiplayer portion of gameplay, saying that while it's narratively led in co-op, they don't wave it in the player's face breaking singleplayer immersion.
The team doesn't want to remind us of our 'snotty friends' if we'd prefer to be left alone. We can "completely ignore those elements" despite being tied physically into the world.
The team doesn't want to remind us of our 'snotty friends' if we'd prefer to be left alone. We can "completely ignore those elements" despite being tied physically into the world.
Dev diary shows off Far Cry 3's open world
Posted: 20.10.2012 by JonahFalcon
Comments: 3
UbiSoft has released a new Far Cry 3 developer diary narrated by lead level designer Mark Thompson and lead game designer Jamie Keen walking through the open world setting of the immersive game.
Ubisoft: Travel "not to become a chore" in Far Cry 3
Posted: 12.10.2012 by Technet2k
Comments: 5
Lead game designer Jamie Keen from Ubisoft says the team have spent a lot of focus making sure they don't repeat the mistakes of Far Cry 2, namely that the driving or general travel doesn't irritate.
We're promised a "fun experience" driving around with greater freedom to drive "70mph off a cliff" if we really want to. Fast travel gets us around making locations feel 'not too far away'.
We're promised a "fun experience" driving around with greater freedom to drive "70mph off a cliff" if we really want to. Fast travel gets us around making locations feel 'not too far away'.










Posted: 07.11.2012 by JonahFalcon
Comments: 5