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Hitman: Absolution News (Xbox360)
Watch "stunning conclusion" to Hitman: Absolution's 'Introducing' series 
The last trailer in the 'Introducing' series from developer IO Interactive for Hitman: Absolution is now available, where the studio reminds us (in case we forgot) that 47 is the 'Ultimate Assassin'.
They goad us into trying out 'purist mode' where we receive no in-game aid from 47's instincts, "just don't come crying if you can't handle it." Hitman: Absolution releases in just two weeks.
They goad us into trying out 'purist mode' where we receive no in-game aid from 47's instincts, "just don't come crying if you can't handle it." Hitman: Absolution releases in just two weeks.
Former Square boss calls merger "a complete failure" between Square and Enix
Posted: 08.11.2012 by Technet2k
Comments: 1
Hisashi Suzuki, former president of Square, is less than impressed by the result of 2003's merger between Square and Enix. He grimly remarks the company has "no vision for the future."
This comes after losses of nearly ¥5.5 billion are posted, seeing the Square Enix stock price plunge with a market cap of ¥124 billion. Suzuki-san points to Square's 2003 cap of ¥150 billion.
This comes after losses of nearly ¥5.5 billion are posted, seeing the Square Enix stock price plunge with a market cap of ¥124 billion. Suzuki-san points to Square's 2003 cap of ¥150 billion.
Hitman: Absolution's "very important" feature is its "playfulness within the AI" 
Posted: 06.11.2012 by Technet2k
Comments: 2
IO Interactive has had quite the challenge on their hands with Hitman: Absolution as they've invested in a lot of "diversity with the AI," as they wanted many responses to the player and their actions.
It's about players pushing the game, and it pushing back - "not just kill you instantly." If we try and fail, "then you could improvise" and still succeed. It's "quite difficult" for gamers to 'accept freedom'.
It's about players pushing the game, and it pushing back - "not just kill you instantly." If we try and fail, "then you could improvise" and still succeed. It's "quite difficult" for gamers to 'accept freedom'.
Trailer teases "living, breathing world" of Hitman: Absolution
Posted: 02.11.2012 by Technet2k
Comments: 0
One more trailer rolls off the Hitman: Absolution production line, and this time it's divulging some insight into the actual inhabitants of 47's world. There's a full range of motives to navigate.
Paying attention can give us "knowledge that often proves useful" to exploit in getting to our targets. We'll become an "invisible part of these people's lives and deaths".
Paying attention can give us "knowledge that often proves useful" to exploit in getting to our targets. We'll become an "invisible part of these people's lives and deaths".
Hitman: Absolution trailers "dynamic audio" system, music reactionary to 47 
Posted: 29.10.2012 by Technet2k
Comments: 3
Developer IO Interactive this time has given us a behind-the-scenes talk on Hitman: Absolution's dynamic audio that affects music throughout the game. It adjusts to support what's going on in the world.
The musical score is broken down into tracks that are "very ambient like the AI" to give us some tense moments. Motion and voice capture has given a "new level to our believability" through dialogue.
The musical score is broken down into tracks that are "very ambient like the AI" to give us some tense moments. Motion and voice capture has given a "new level to our believability" through dialogue.








Posted: 09.11.2012 by Technet2k
Comments: 2