Wet Review (Xbox360)

Bethesda Softworks was smart to pick up the publishing rights to WET as the final product provides a unique experience that has yet to be seen in 2009. Dropped by Activision-Blizzard in the summer of 2008, WET delivers a presentation within the action genre that is over-the-top and extremely violent; in other words, just what the doctored order for starving action fans. Playing as the seductive Rubi Malone, players should have a fantastic time – even if it’s limited in replay value – with WET slaughtering countless foes in acrobatic ways.

Playing as Ms. Malone, players are asked to kill their enemies by running across walls, sliding on the ground, performing all types of crazy flips, sliding upside down on a ladder, and much more. That’s the “it factor” for WET; wild and frenzied action that begs players to utilize the athletic and fit Malone in a variety of different ways. In vein Midway’s John Woo Presents Stranglehold, WET has players jumping all over the place without a stall in action – from one action sequence to the next, enemies fall by the wayside without a second thought of Malone’s trigger finger. To go even further with its ridiculous action, Artificial Mind and Movement incorporated the typical slow-motion combat mechanics that assist gamers in gaining the upper hand with the ability to execute clean shots with precise aiming.

Rage mode let’s Rubi Malone relieve built up stress.
Trapped by Rat Boy, Malone has to fight her way out.

The world of Malone revolves around betrayal, drug lords, B-movie villains, near-to-impossible scenarios she’s thrown into, and death-defying vehicle sequences. Saving the life of one Mr. Eckers – who is voiced by none other than Malcolm McDowell who played the lead as Alex in A Clockwork Orange – one year prior, Malone’s main mission begins with accepting an objective to find Ecker’s son in the criminal underworld of Asia and bring him home. Much to her discretion, Malone’s mission plummets to back-stabbing and double-crossing to the point that the only person she can trust is herself – no surprises here.

Armed with dual pistols at the start of Malone’s malicious campaign to earn money as a hired gun, players upgrade her abilities through earning points from high-risk maneuvers via an upgrade store. With no limit applied to the slow-motion effects and unlimited ammo in her pistols, the action is non-stop to the point that there’s not much room for a breather outside of the long loading times. Equipped with a sword to boot, players are able to slice and dice their way through enemies if that’s what their heart desires. By the end of the title, Malone will have shotguns, submachine guns, and crossbows to go along with her sword and pistols – not a bad arsenal to enter a battle with.

Rewarding gamers with their accuracy, precision and ability to perform acrobatic maneuvers, WET employs a combo system that provides points, and if the combo is high enough, returning missing health to Malone. When push comes to shove though, the action does stall halfway through, even with the upgrades and unlocked moves. The enemies are pushed in droves in medium-sized and enclosed arenas – many times players have to destroy their spawn point in order to stop the waves of enemies. And sadly, the action has a droning effect to the point that gamers will want to put the game on fast forward to finish up the rest of the story.

Dive, even if you don’t want to.
Bringing a gun to a sword fight at its finest.

Presented with a grainy filter that screams as if it’s a film out of the 1970’s, WET does have a graphical flair. This flair is intriguing enough to compare it to the recent Kill Bill films. There are moments that go even further with the blood splatter as Malone enters into a rage mode where the entire screen is all red and black, while the enemies are painted with white shirts. Along with the vehicle sequences, it’s a nice diversion from the standard gameplay, but not enough to increase the longevity of WET. But alas, even with superb animations, the lack of diversity with enemy variation holds back the entertainment value. Before moving on from the technical work, it must be said that the voice-work that was provided from McDowell, Eliza Dushku (voicing Rubi Malone), and Alan Cumming (voicing Sorrell) is nothing out of the ordinary.

So what’s the final verdict for WET? It’s a title that doesn’t offer multiple revisits due to a lack of other game modes (mini-games/challenges might have helped in that area) and no multiplayer. Fighting through crowds of enemies is only appealing for so long until a sense of confusion sets; a confusion that asks, “What else does WET offer besides the same fights over and over again?” The answer to that rhetorical question is not much. WET is a great starting point for Artificial Mind and Movement to move away from licensed products as the action is solid and fun to watch as a bystander.

Top Game Moment: Entering rage mode, gamers should get a full grasp of what Rubi Malone is actually capable of.

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By noobst3R (SI Core) on Dec 19, 2009
The effects used the whole time are annoying though. Good game, i give it a 7.5.